• Profile picture of Your Local Toaster (Wingidon)

    Your Local Toaster (Wingidon)occifersubscribermega-noderfeatured-lvl1uc-winner-lvl1 2020-07-10 01:00:47 UTC

    aight, @ralph now hear me out he-*banned*
    oh shoot Ralph got a banhammer and he’s…

    *1 ban period later*
    …now hear me ou-*banned again*
    *another ban period later*
    NowHearMeOutHereButIGotAnotherIdea-*banned a third time*
    *yet another ban period later*
    Alright, Ralph, this is my idea and this isn’t funny any more.

    If you remember 7 months ago (I don’t actually think you do tho), you said, and I quote:

    “because sounds and music are 2 different types of “sound” as far as these devices are concerned. One is loaded into memory permanently (sound) others are streamed piece by piece into memory (music), so long sound files are basically music in disguise and as a result they get nope’d”

    So, here comes my idea. The ability to add a single music file into an animation. Only a single one would be able to be imported, and it would be a project wide option. Basically, you can import a sound file of any length that is less than 4-5mb that will play from the start of the animation.

    It shouldn’t be too hard – duplicate the sound system, allow music, add a sound number limitation (somehow) and somehow remove silencing of this specific sound from Silence All Sounds. Although, I wouldn’t know, I don’t know how2LibGDX so please don’t yell at me if it’s nowhere near that simple.

    Bonus challenge, a set starting frame for said music, where you can set the music file to only start playing from, say… frame 100 or something, to give time for a prologue or something or other like that or something, idk

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