@gamersguildunited
Joined on July 8th, 2017, this user has been a member for 3,253 days and is the 483rd person to register an account.
Has 3 submissions, the first one uploaded on June 8th, 2017 and the most recent on October 2nd, 2017.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 2,542 downloads.
In total, they have been download 7,626 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 7 stickfigures.
On average, when this user rates stickfigures, they are 84% positive.
Has made 150 comments on non-activity pages of the site. Alternatively, this user has made 356 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Ok I see, thanks for the great tip m8 this will help a lot! 😀
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Yep I know since I lacked a lot of anticipation and besides I think I put too much easing
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You most certainly did my good sir 👌
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Are cyborgs allowed? (Robocop, Terminator stuff)
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Thanks for the advice! I will try more anticipation and faster-ish speed
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It\’s fine m8 😀 anyways…any advice for me?
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Tried practicing again
PS:can someone give me some advice about easing and anticipation?
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@squidoanimations
Oh shoot, I be blind🤣🤣🤣🤣It showed as Despacito 2 on my screen.
@gamersguildunited I am so sorry😰-
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It’s fine m8 😀 anyways…any advice for me?
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Yes. It’s too short and choppy. Also the punches are soft, slow and not felt and the same goes for the kick
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Thanks for the advice! I will try more anticipation and faster-ish speed
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/e dab
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Not really good with tips, but I’ll try.
Usually when you do an action you start out slow and you accelerate faster, then you slow down again as you finish the movement. How much it accelerate/slows down depends. To me that’s what easing basically is.
A punch is suppose to be quick. I suggest that you put more frames into the anticipation and way less frames at the initial attack, and the same goes with the kick. Be sure to move the whole body along with the arm/leg, like have the body lean back in anticipation, then lean forward once you punch/kick, this helps make your movement more dynamic and impactful.
Hope I helped-
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tl;dr- how to ease: slow buildup (anticipation), fast movement while attacking, slow down movement after attack
my tip- that, plus flow
I’ll show you an example of flow if you ask-
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slow entrance + fast + slow end
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You most certainly did my good sir 👌
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Theres like, no impact at all
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Yep I know since I lacked a lot of anticipation and besides I think I put too much easing
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There was some a bit of pausing your character so make it 60fps with over 120 frames to make it better
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Plus it was like under 20fps it i was slow bro your also lacking speed
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A decent punch animation test made by me (The very first animation I made with sounds)
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An animation that i made a long time ago now with sounds (thanks for SN pro mr @ralph)
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Kick Test I did a couple of days ago
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I was doubting that these codes would not work but when I tried one of the codes it worked XD the moment it said I can download sn pro for free I was ery shocked and happy
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I made a PAWNCH test…any suggestions? (especially main torso part)
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Calm down bro no need to delete it…autoangel already changed the group name…he still hates you but all I can say is…hope you and autoangel will get along 🙂
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User Banned
i highly reccomend combining Tweening with the ‘Do not Tween frame’ button.
it allows you to get the best of both worlds by having the suddenness and umph of Non-Tween while you also get the smooth and realistic look of Tween.
you should see instant improvement.
good job on the animation though, anticipation helps make things more powerful and realistic.
Ok I see, thanks for the great tip m8 this will help a lot! 😀
true, while the test here is really good, if it were tweened with 1-2 “do not tween” frames at the fastest movements it would be much smoother