Stop motion is quite literally with real life objects and photos.
Regular 2D Animation is with frames. Called Traditional animation or Cel animation.
While you could argue that Cel animation // Traditional animation is basically Stop Motion, Stop motion’s meaning is that of manipulating physical objects in a way it makes it look like if it was animated.
So,
Stop motion = Physical (In real life) objects moving
Traditional animation / Cel animation = 2D / 3D Digital or drawn objects moving
Hence, Sticknodes is not a stop motion software but rather a Cel animation software.
Though, you could argue Sticknodes is a Pivot Frame software as it was originally based off it and still has that feature.
No
Wait what
What did you say
What
What the fuck
Stick nodes is not a stop motion software 💀
Stop motion is quite literally with real life objects and photos.
Regular 2D Animation is with frames. Called Traditional animation or Cel animation.
While you could argue that Cel animation // Traditional animation is basically Stop Motion, Stop motion’s meaning is that of manipulating physical objects in a way it makes it look like if it was animated.
So,
Stop motion = Physical (In real life) objects moving
Traditional animation / Cel animation = 2D / 3D Digital or drawn objects moving
Hence, Sticknodes is not a stop motion software but rather a Cel animation software.
Though, you could argue Sticknodes is a Pivot Frame software as it was originally based off it and still has that feature.
Hope this answers your question!
Yeah ok I’m a little bit slow so I’m sorry but thanks though
No problem! You’re welcome.