@genka
Joined on August 12th, 2017, this user has been a member for 3,217 days and is the 1,812th person to register an account.
Has 3 submissions, the first one uploaded on November 27th, 2017 and the most recent on July 19th, 2018.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 1,189 downloads.
In total, they have been download 3,567 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 37 stickfigures.
On average, when this user rates stickfigures, they are 25% positive.
Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 152 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Just started a BNHA series @ralph I took ur advice and sped up the talking
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Bet thanks for the advice ralph
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that intro is something else lmao it took 90 seconds
you got a lot of potential but biggest issue is you have a *lot* of pausing, and long pauses, for text etc
these static scenes can kinda get boring after a while, especially so if the pauses are just too long
if you really need all the dialogue add some animation (characters moving), play with the camera movement, etc – make it visually more appealing to look at-
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Bet thanks for the advice ralph
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Cyberlink
By PowerDirector
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This is what i like about animating and being someone to actually appreciate how everyone has their own animating style
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No cap
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This actually very good
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Yea basically
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Oof
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Continuation
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Alrighty then
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Yeeeeee
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very interesting story you got going, obviously similar to MHA but different
not really gonna critique the animation as much as the storytelling, just some things
since you started with music, you obviously have the capability of adding it, you should have had music throughout – maybe less loud and more chilld, but it went from really-loud-music to quiet and that’s very jarring
you got to the meat of the animation quickly, but you definitely cut corners, like when the rock girl was fighting it lasted like 2.5 seconds and “your endurance is too low you’re tired” – boi it was 2.5 seconds you need to actually spend time animating combat if you’re gonna go that route
still overall lots of talking, which is fine, but you should do more animation work, more visually-appealing movements and effects, it takes time and takes work, but it looks better in the end and people will enjoy it