• @ralph bug report
    gradient glitch yet again

    Found how to recreate it in small scale
    Flipping a figure on its x axis and if it uses trapezoids with gradients for some reason they just break

    Made this example for you and sent it to you

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    • Honestly it seems to be pretty random cause I’ve been playing with gradients a ton with some figures I’m making (mellow’s stuff) and it wasn’t until I noticed curved trapezoids and elipses are the ones that most commonly break
      It isn’t every node on a figure that does this , not even every elipse or trapezoid that does this , it’s oddly random

      2025-09-10 13:31:35 UTC 9
    • looks like a little brain havin a headache I just wanna squeeze it

      2025-09-10 14:07:08 UTC 5
    • Profile picture of Nam-gyu
      [removed] · 8 months, 4 weeks ago
      [content under review]
      2025-09-10 14:08:39 UTC 0
    • i love random bugs, they’re my favorite
      but if you were able to get it down to something reproduceable that’s actually great, so thanks
      i’ll check later today and see

      i figured you were trolling ngl

      but i did find an issue with gradients and polygons, but who uses gradients with polygons
      …or polygons

      2025-09-10 18:50:45 UTC 5
    • quick answer in case this is actually hindering your stuff for now

      it’s because somehow the trapezoids are set to a radial gradient, make them sideways gradients and they’ll flip properly

      fixed it in 4.2.6 (it’ll load all non-circular shapes as never radial and won’t allow it to be set anymore)

      2025-09-24 22:12:26 UTC 1