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@ralph bug report
gradient glitch yet againFound how to recreate it in small scale
Flipping a figure on its x axis and if it uses trapezoids with gradients for some reason they just breakMade this example for you and sent it to you
@ralph bug report
gradient glitch yet again
Found how to recreate it in small scale
Flipping a figure on its x axis and if it uses trapezoids with gradients for some reason they just break
Made this example for you and sent it to you
Honestly it seems to be pretty random cause I’ve been playing with gradients a ton with some figures I’m making (mellow’s stuff) and it wasn’t until I noticed curved trapezoids and elipses are the ones that most commonly break
It isn’t every node on a figure that does this , not even every elipse or trapezoid that does this , it’s oddly random
looks like a little brain havin a headache I just wanna squeeze it
Lowkey that’s why I named the figure…that
It looks like those 3d medical animations
i love random bugs, they’re my favorite
but if you were able to get it down to something reproduceable that’s actually great, so thanks
i’ll check later today and see
i figured you were trolling ngl
but i did find an issue with gradients and polygons, but who uses gradients with polygons
…or polygons
As much as I want you dead for being the average sleaze ball I use your app and need it to not be janky
quick answer in case this is actually hindering your stuff for now
it’s because somehow the trapezoids are set to a radial gradient, make them sideways gradients and they’ll flip properly
fixed it in 4.2.6 (it’ll load all non-circular shapes as never radial and won’t allow it to be set anymore)
Shut up nerd