• Replying to comment by: UnityStar (BURN THIS)@unitystars i @ myself hehe

    @gioguyanims

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  • @Ralph, What do you think about adding squash and stretch to the next update? 🤔

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  • I needs a new pfp ._.

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  • @Ralph The new sound effects are EXTRA THICC!!!

    also, thanks for always responding every time i ping u
    🙂

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  • Replying to comment by: Ralph (Developer)nice animation too how do you do it? copy/paste the stickfi

    Thats actually exactly how I do it…

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  • Replying to comment by: Ralph (Developer)yeah that's the expected behavior though, it was announced

    ok… Thanks for responding so quickly btw

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  • Replying to comment by: GioguyAyy, thanks for the arrow tool in SN,@Ralph , now I can fina

    *perfect

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  • Ayy, thanks for the arrow tool in SN,@Ralph , now I can finally create nearly lerfect lighting! 😀

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  • @Ralph Are you aware of the fact that whenever you try to make a gradient circle, it just puts another circle inside it instead of making it gradient.

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    • Yes, he knows.

      2018-01-11 23:16:05 UTC 0
    • yeah that’s the expected behavior though, it was announced back when “filled circle” segment type was removed, the gradient color is used as the “fill” of a circle

      but yeah I know you want/expect a gradient circle, but the underlying framework I use doesn’t have functionality for that sorry, maybe some day when I have less pressing things to address

      2018-01-11 23:22:06 UTC 2
      • Replying to: Ralph (Developer)yeah that's the expected behavior though, it was announced

        ok… Thanks for responding so quickly btw

        2018-01-11 23:47:04 UTC 2
  • Dear @Ralph
    im gonna be honest with you, the new update is amazing but also brings ALOT of new bugs. Here’s a list of bugs that i’ve been experiencing recently.
    •Anything blurred gets less blurred after export
    •Framerate is perfect during playback in the app, but after export, everything is too fast.
    •All audio is cancelled out on the last frame or plays late during the first playback of any animation.
    •With a certain project ive been experiencing high amounts of lag, making it highly difficult for me to animate.
    I hope you manage to fix at least on of these bugs (aside from the first playback audio thing, that doesnt bother me but I figured ide add it in)

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    • im here to reply to your “bugs” thing you ve found out

      the first one is just a low quality blur on stick nodes meaning that you are not previewing the blur effect at high quality which this is for avoid lag issues when making big and larger projects

      -the framerate thing, if you have tweening on this would most likely happen if you have set bad settings when exporting the animation like you for example turn on tweening to a non tweening animation or something like that, but idk your case so that would be a thing to see more in depth

      – the audio thing its most likely not a bug is normal, if you play audio in a last frame, its common to find out that the sound needs some frames to start up and this relays heavily on the FPS you use, do not blame the app for that, if your sound starts at 0.5 seconds and you have set 24 FPS for your animation you would need 12 frames for the sound to play it on the animation.

      -The last one its ONE OF THE MOST BIGGEST WARNING by Ralph, the update introduces lot and really cool features but its also makes your device work more harder to keep the app running in optimal conditions so if you experience lag you probably wanna turn off the filters and hope that you experience less lag because the filters aren’t the only thing that will put you in a pinch there <3

      i encourage you too split your project and continue from the last frame to avoid unnecesary lag and get fun animating your project.

      any doubt or "BUG" you have found out you may try to speak with me before to confirm what you experience is not a bug but a common issue you will find at animating on Stick Nodes, now have fun 😀

      2017-12-05 03:59:17 UTC 2
    • @heckray pretty much nailed it but just to quickly throw in my comments

      1) blur – in the app it’s a low-quality blur, exported it’s higher quality, this may make it appear “less blurred” I suppose but it’s just better looking really

      2) framerate – I’ve seen this complaint a few times in the past few months/years maybe, but idk I don’t think it’s an app issue

      the issue may lie with the playback app your using (video player) or gif player because when I tell people to send me their “fast” exported animations, they’re not fast for me…so the file is actually correct

      3) if you mean audio on the last frame doesn’t play that’s because it (typically) has only 0.1 seconds to play the sound…which obviously isn’t enough lol, so it’s like it never even plays

      4) yeah, lag is an issue, are you using filters? If so then that’s the big culprit

      in 2.2.1 I have an idea how to make lag a little better but it may not work

      in the end this is just a very cpu-intense app (every single node is a draw call, lots of math) which is why I have the 256 limit per stickfigures

      as much as I hate apple, their devices (phones and tablets) run SN best, but high-end Android devices are just as good

      2017-12-05 13:20:05 UTC 0
  • I need A Group of Animators, At least 6, Im Forming A group. If you dont make one the the Best 6, You might still be Accepted, To be in my Group Your skill level needs to be at a \”Not Bad\” Level and you can only Use sticknodes.To get in, Send me your Most Recent Animation. (Aside From lazy work) Send it to me on this discord:https://discord.gg/d4Eyqwm

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  • @Ralph wasnt the update supposed to be out by now D:<

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  • @Ralph Can you send me one of those update box thingys you use in your anims?

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  • @Ralph, i found a typo. “Thosands”

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  • @Ralph Heres a playlist of all of your parts to that animating thing your making. (I update it almost daily)

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