@gliche
Joined on October 9th, 2017, this user has been a member for 3,177 days and is the 3,184th person to register an account.
Has 68 submissions, the first one uploaded on September 17th, 2017 and the most recent on April 4th, 2019.
Of those, 7 have been featured and 7 have won Users' Choice.
On average, each submission earns 5,561 downloads.
In total, they have been download 378,204 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 164 stickfigures.
On average, when this user rates stickfigures, they are 75% positive.
Also, they are typically 0% positive when rating animation spotlights.
Has made 3,335 comments on non-activity pages of the site. Alternatively, this user has made 2,519 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 8 consecutive votes.
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I don’t know if it’s a sigh of impression or a sigh of wtf-ness in the world.
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This is how i animate: you will barely learn if you go 10 fps or lower. Non-tween at first then after the animation or midway, use tweening. Never take the advise of non-tween. If you’re a beginner, try 20 fps. If it’s too much, do 15. And the smoother and more physics based your animation get. Jump right tp 30 fps, still use tween. You can’t use tween above 30 so, it is pretty much the max speed limit.
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Yeah, and i miss the old disney cartoons, when it was actually hand drawn.
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Indeed….
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Ralph did say the video was animated in StickNodes and edited in “another software”.
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Maybe…
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The rustiness.
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Ok @ralph , here is my final piece.
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Not, if it’s not obvious.
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Ok grandpa
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OK
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I didn’t give a crap “at the joke”. I gave a crapped at your crappy comment motto.
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And im right with explaining your reasoning.
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makes you appreciate all animation you see on tv
24 fps at a runtime of about 22 minutes = 31,680 frames per 30-minute cartoon
Yeah, and i miss the old disney cartoons, when it was actually hand drawn.