@gliche
Joined on October 9th, 2017, this user has been a member for 3,164 days and is the 3,184th person to register an account.
Has 68 submissions, the first one uploaded on September 17th, 2017 and the most recent on April 4th, 2019.
Of those, 7 have been featured and 7 have won Users' Choice.
On average, each submission earns 5,555 downloads.
In total, they have been download 377,748 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 164 stickfigures.
On average, when this user rates stickfigures, they are 75% positive.
Also, they are typically 0% positive when rating animation spotlights.
Has made 3,335 comments on non-activity pages of the site. Alternatively, this user has made 2,519 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 8 consecutive votes.
-
Replying to comment by:
rylo has undergone some serious level ups
-
Replying to comment by:
when someone asks you how many fingers you have, what do you say?
exactly
-
Replying to comment by:
number 4 has no middle
what are you on about
-
Replying to comment by:
4 fingers has no middle finger
nice try

-
Replying to comment by:
lil’ tip: don’t use gradients on the fingers, it’ll look weird once you do moves like fists
-
Replying to comment by:
it’s going to snow on tuesday
-
Replying to comment by:
cool choreography
the animation is a bit underwhelming, try upping the frames?
-
Replying to comment by:
hey, no one said the weather forecast was accurate
-
Replying to comment by:
i was literally just moving random nodes and i’ve managed to create this
-
Replying to comment by:
guess it’s gonna rain cats and drama today
-
Replying to comment by:
u heard me
-
Replying to comment by:
his eyes are bigger than my dog’s butthole
-
ok so i did some testing on my own, and i finally conclude that the total mb is innacurate and/or effected easily by variables; highly sensitive
-
14mb is correct here, probably
sometimes it’s “wrong” though but it’s not so much “wrong” instead the system hasn’t cleaned up old memory used by SN and marked it as “empty”, which happens sometimes for example after opening a small project after having a large one open
in these cases, it will eventually correct itself
-
Replying to:
ps nice…whatever dance move that is
-
Replying to:
i was literally just moving random nodes and i’ve managed to create this
-
-
-
-
Replying to comment by:

- Load More













“content of the frames”
“if you’d look at the bg, you’d see that there’s barely any effort into it”
“content of the previous frames and the stickfigures used / imported into the project”
“um”