Activity Perma 2019-11-10 03:29:49 UTC @ralph Pitch sliders for sounds and the ability to mass delete frames. 2 Mr. Stewman · 6 years, 7 months ago mass delete frames Bruh just delete the entire project 2019-11-10 04:38:58 UTC 3 Warlock · 6 years, 7 months ago Replying to: Mr. Stewman>mass delete frames Bruh just delete the entire project no 2019-11-10 05:03:10 UTC 0 arcionek · 6 years, 7 months ago Pitch sliders might be hmmm. Could be interesting to have random pitch option (in chosen limit) for movieclips so it’s for example more varied crowd walking and talking sounds 2019-11-10 08:10:36 UTC 1 Ralph (Developer) · 6 years, 7 months ago Replying to: arcionekPitch sliders might be hmmm. Could be interesting to have ra you know it might actually be doable… these are the functions I have readily available to me very simply https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html so…i’m gonna play with it just for lols and see 2019-11-10 13:16:48 UTC 3 arcionek · 6 years, 7 months ago Replying to: Ralph (Developer)you know it might actually be doable... these are the funct Welp we definitelly might need that circular tool ui thing then otherwise it’s just gonna get cluttered 2019-11-10 13:32:12 UTC 3 Ralph (Developer) · 6 years, 6 months ago Replying to: arcionekWelp we definitelly might need that circular tool ui thing t “gonna get” implying we haven’t passed that point yet 2019-11-11 14:23:23 UTC 1
mass delete frames
Bruh just delete the entire projectno
Pitch sliders might be hmmm. Could be interesting to have random pitch option (in chosen limit) for movieclips so it’s for example more varied crowd walking and talking sounds
you know it might actually be doable…
these are the functions I have readily available to me very simply
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Sound.html
so…i’m gonna play with it just for lols and see
Welp we definitelly might need that circular tool ui thing then otherwise it’s just gonna get cluttered
“gonna get” implying we haven’t passed that point yet