• Replying to comment by: Sovi WaNt ThAt SkElEtOn JuMpScArE sTiLl oR sOmEtHiNg Sp00KiEr

    @ralph

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  • i WaNt ThAt SkElEtOn JuMpScArE sTiLl

    oR sOmEtHiNg Sp00KiEr ThAn ThIs

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  • Making a unique RHG is hard…
    I don’t know if I’m trying anymore.

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    • Keep design simple, powers unique. Might seem easy but I literally spent 8 months doing my RHG. 3 times started from scratch.

      2017-10-31 11:39:53 UTC 0
      • Replying to: arcionekKeep design simple, powers unique. Might seem easy but I lit

        I’m thinking I should make four-armed person with a headband (not too sure about the headband).

        2017-10-31 18:57:41 UTC 0
        • Replying to: SovI'm thinking I should make four-armed person with a headban

          It’s best to focus on abilities first, then make character that fits by the looks.

          It’s easier and more practical method.

          2017-11-01 20:14:13 UTC 0
          • Replying to: arcionekIt's best to focus on abilities first, then make character

            alright i’ll tell you what I’ve come up with once i come up with a few ideas

            2017-11-01 20:40:22 UTC 0
  • Replying to comment by: RevalYTSaw

    I like the 32 thickness better. =/

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  • Replying to comment by: Ralph (Developer)Beastiality™ or...aren't pokemon aliens (this is from my 0

    Yay you used ™.

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  • Replying to comment by: Ralph (Developer)violence is cool™

    THANK YOU!

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  • @RevalYT You like this better?

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  • Replying to comment by: RevalYTOh boi dis gonna be good Also there's a thing called thickn

    Or maybe keep it scrawny.

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  • Replying to comment by: RevalYTOh boi dis gonna be good Also there's a thing called thickn

    I know, I just want to get the basic shape out of the way first.

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  • Added gradients to my possible RHG, accessories are next…

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    • Oh boi dis gonna be good
      Also there’s a thing called thickness
      It changes the size of the segment, while keeping the length.
      I make most of my figures with thickness 50

      2017-10-29 19:50:22 UTC 1
      • Replying to: RevalYTOh boi dis gonna be good Also there's a thing called thickn

        I know, I just want to get the basic shape out of the way first.

        2017-10-29 20:09:53 UTC 0
      • Replying to: RevalYTOh boi dis gonna be good Also there's a thing called thickn

        Or maybe keep it scrawny.

        2017-10-29 20:10:23 UTC 0
  • Replying to comment by: RevalYTYeah not like the original chimdi o model had 4 arms lol, bu

    Does anyone\’s RHG have a headband?

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  • Replying to comment by: RevalYTYeah not like the original chimdi o model had 4 arms lol, bu

    The word prototype intensifies, but thanks.
    Though I may scrap this and start form scratch.

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  • Guys, is this looking generic so far? (this is a prototype for my RHG)

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    • Yeah not like the original chimdi o model had 4 arms lol, but add more stuff to it, not just some dude with 4 arms

      2017-10-29 16:18:39 UTC 0
      • Replying to: RevalYTYeah not like the original chimdi o model had 4 arms lol, bu

        The word prototype intensifies, but thanks.
        Though I may scrap this and start form scratch.

        2017-10-29 17:01:28 UTC 0
      • Replying to: RevalYTYeah not like the original chimdi o model had 4 arms lol, bu

        Does anyone’s RHG have a headband?

        2017-10-29 17:17:22 UTC 0
  • I\’m going to make my RHG now. Hopefully it\’s unique.

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  • Replying to comment by: Ralph (Developer)lmao I'm not sure yet if I say Monday and because of unfo

    RALPH USE THIS!

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