Right now for chapter 4 I am decreasing the saturation just to get a bit more of that realistic look. Also this episode will have the best sound design.
idk if you mean this exactly, but def try to focus on the music and ambiance – there’s sometimes volume fluctuations and jarring cuts to the music which otherwise is well-added and fits and just breaks all the atmosphere
idk the process or how difficult it is, but def worth the time to cut down music/ambiance even in a third-part app if necessary to get it to fit right in scenes and smoothly transition or w/e is needed
Replying to:Ralph (Developer)idk if you mean this exactly, but def try to focus on the mu
Yeah I’m adding ambiance to all scenes. Like in a forest you’ll hear wind and sometimes an animal or some thunder. Also each time a person makes a big movement you’ll hear the armor move to.
“volume fluctuations” So that I can’t help. Let me explain. Say I have one constant audio going on and a scene comes up where 2 or more play at the same time. It will automatically change the loudness of the others to compensate. I’ve looked into the settings and I can’t fix that.
idk if you mean this exactly, but def try to focus on the music and ambiance – there’s sometimes volume fluctuations and jarring cuts to the music which otherwise is well-added and fits and just breaks all the atmosphere
idk the process or how difficult it is, but def worth the time to cut down music/ambiance even in a third-part app if necessary to get it to fit right in scenes and smoothly transition or w/e is needed
Basically less bright coloring
Yeah I’m adding ambiance to all scenes. Like in a forest you’ll hear wind and sometimes an animal or some thunder. Also each time a person makes a big movement you’ll hear the armor move to.
“volume fluctuations” So that I can’t help. Let me explain. Say I have one constant audio going on and a scene comes up where 2 or more play at the same time. It will automatically change the loudness of the others to compensate. I’ve looked into the settings and I can’t fix that.