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    🎃🍂ThoughtsOfHalloween🍂🎃occifersubscriberuc-winner-lvl3featured-lvl1master-noderuc-votercrusader 2020-11-28 22:43:30 UTC

    Right now for chapter 4 I am decreasing the saturation just to get a bit more of that realistic look. Also this episode will have the best sound design.

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    • idk if you mean this exactly, but def try to focus on the music and ambiance – there’s sometimes volume fluctuations and jarring cuts to the music which otherwise is well-added and fits and just breaks all the atmosphere

      idk the process or how difficult it is, but def worth the time to cut down music/ambiance even in a third-part app if necessary to get it to fit right in scenes and smoothly transition or w/e is needed

      2020-11-28 22:46:06 UTC 4
      • Replying to: Ralph (Developer)idk if you mean this exactly, but def try to focus on the mu

        Basically less bright coloring

        2020-11-28 22:49:45 UTC 1
      • Replying to: Ralph (Developer)idk if you mean this exactly, but def try to focus on the mu

        Yeah I’m adding ambiance to all scenes. Like in a forest you’ll hear wind and sometimes an animal or some thunder. Also each time a person makes a big movement you’ll hear the armor move to.
        “volume fluctuations” So that I can’t help. Let me explain. Say I have one constant audio going on and a scene comes up where 2 or more play at the same time. It will automatically change the loudness of the others to compensate. I’ve looked into the settings and I can’t fix that.

        2020-11-28 22:54:34 UTC 1