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    Kaijynnoccifercrusaderuc-votersubscriberpro-noderfeatured-lvl1uc-winner-lvl1 2018-07-04 16:53:25 UTC

    @ralph
    I tried again at non-tweening, and I took your advice about the easing bit. This time, I made a little fight to test how well I can animate a fight without tween, and I’d say it’s pretty good for my second major non-tweened project. Whaddya think? Also, I want your opinion: Do you think my animations are better WITH or WITHOUT tweening? (I know you’ve seen my work in both categories, so please answer honestly)

    https://youtu.be/kyDlWq6GUNc

    2
    • as for tweening vs non, it’s tough to say, it’s really up to you

      I like the smooth look of tweened animations, but it can actually increase the amount of work you need to do ironically

      I see some non-tweened dudes animate, and while their animations would be considered “choppy”, it works well with their style and they wouldn’t be able to do things they do if it were tweened, it just wouldn’t look right, it’s their style

      anyway

      this is def better though, and not even just the animating it’s got a good flow of action, you didn’t fall into that trap of lots of standing around posing after 2 hits, slows down the pace

      2018-07-04 17:07:13 UTC 1
      • Replying to: Ralph (Developer)as for tweening vs non, it's tough to say, it's really up

        Thank you! Honestly, between the two, I can’t decide either. With non-tween, I have more control of what’s going on, but the animation goes faster, looks choppy, and takes much longer to make. With Tweening, I can make smoother movements, but it can make camera movement look awkward sometimes, and can actually make me a lazier animator. For example, when I animate a walk/run cycle, I can get lazy with tween and it looks sloppy, and example of this is in Episode 0 of my series StickNodes: War for Freedom.
        I’m just so confused at which I should use more!

        2018-07-04 17:12:06 UTC 1
        • Replying to: KaijynnThank you! Honestly, between the two, I can't decide either

          yeah exactly, just focus on your own style and it will work out, if you’re more comfortable with non-tween

          honestly if you look at cartoons and such, they’re 24 fps (not 60) and not “tweened”, there’s barely even easing if you really pay attention to movements – but it’s just animated well enough where it just works

          2018-07-04 17:22:51 UTC 1
          • Replying to: Ralph (Developer)yeah exactly, just focus on your own style and it will work

            Yeah, but that’s the problem. I can’t figure out which I prefer, both have a fair roster of ups and downs!

            2018-07-04 17:25:07 UTC 0
            • Replying to: KaijynnYeah, but that's the problem. I can't figure out which I p

              I think I personally would go for non-tween, just because I want to be able to have more control over my animations

              but because I really don’t have the time to try new things and learn (lolol) I just stick with tween

              2018-07-04 17:29:15 UTC 1
              • Replying to: Ralph (Developer)I think I personally would go for non-tween, just because I

                Honestly, I sucked at non-tween until I watched Heckray’s newest video, where I learned a sneaky, but clever technique that works REALLY well in non-tween. All it is is when a stickfigure moves, you make a copy of it from the previous frame, and set it to .20 opacity. that adds somewhat of a motion blur and makes it a little less choppy.
                Also, your tweened animatings are AWESOME! Your “part” series is super smooth, and outstandingly funny, too!

                2018-07-04 18:03:21 UTC 1
                • Replying to: KaijynnHonestly, I sucked at non-tween until I watched Heckray's n

                  lol that’s a good way for some movements to portray speed, but good luck doing that every frame lol

                  2018-07-05 12:07:49 UTC 1
                  • Replying to: Ralph (Developer)lol that's a good way for some movements to portray speed,

                    Yeah, it does take time, but as long as it comes out good, and my fans like it, then it’s worth it.

                    2018-07-05 13:01:28 UTC 0