• Profile picture of Kaijynn

    Kaijynnoccifercrusaderuc-votersubscriberpro-noderfeatured-lvl1uc-winner-lvl1 2020-05-21 17:49:37 UTC

    I have a couple of quick questions regarding the “game” here.

    Do characters only have 1 melee combo, or can there be light, medium, and heavy combos?

    Are grab attacks a thing in this “game”?

    Are there special/ranged moves in this “game”?

    And lastly, are ultimate attacks a thing?

    2
    • 1. Dunno, but OT does
      2. …..sure?
      3. Ye, not mandatory
      4. Ye, not mandatory

      2020-05-21 17:51:42 UTC 1
      • Replying to: teo diggity dan1. Dunno, but OT does 2. .....sure? 3. Ye, not mandatory 4.

        Damn it man
        Let me answer it without bothering them with it..

        2020-05-21 17:54:56 UTC 1
        • Replying to: SolidaritySupremeDamn it man Let me answer it without bothering them with it.

          ok, your’s looks a lot more accurate anyway

          2020-05-21 17:56:02 UTC 1
    • I can answer from Soepboi himself
      Power attacks depend on your character.
      Now in my words..
      I’m sure there are several combos you can do just not OP
      combos
      Grab attacks arent mention in rules I think
      I’ll let the admins decide that
      Special moves depend on character
      Let’s go to SSBU
      Solid Snake is based on tactical.
      So his ranged attack is rocket launcher.
      I’m sure arcade fighters works like that
      I haven’t focused on the group in a while so bare with me.

      2020-05-21 17:54:06 UTC 2
      • Replying to: SolidaritySupremeI can answer from Soepboi himself Power attacks depend on yo

        Sounds good, thanks for the response.

        2020-05-21 18:24:44 UTC 1
    • Most types of combo systems are fine, try in keep in mind the getting hit sprites of other characters though, stuff like Tekken type juggled animations might not be accommodated for in most sprite sheets.

      No rule against it, but once again try to create “grabs” that don’t require too specific poses* (Like a headlock*) try making grab attacks that can use the sprites like grounded or knocked back. Or you could just make unblockable moves in their place.

      Go right ahead, special moves are allowed.

      Same with ultimates.

      2020-05-21 22:17:44 UTC 1
      • Replying to: PermaMost types of combo systems are fine, try in keep in mind th

        Sounds good, thanks!

        2020-05-22 03:04:59 UTC 1
    • Grabs
      Haven’t really optimized the engine to handle something like that, could work

      Combo
      Idk what you really mean by that, but stuff like “cancels” (do a specific attack then the next attack costs less frames = combo) and launches are a thing, if you’re talking about rekkas/natural combos (moves that have certain follow-up moves that cant be used normally), then yea that’s a thing

      Ranged
      It’s optional but if you really want to go for it

      Ultimate
      Again, optional, i’m currently working on it in the beta version for Tanner because he’s the only one with meter so far, but if you’d like then sure go ahead!

      2020-05-22 01:37:39 UTC 1
      • Replying to: jomart catalino emmanuel de pota thirteenth son oGrabs Haven't really optimized the engine to handle somethi

        Thanks, I appreciate the response!

        2020-05-22 03:05:39 UTC 1