• Profile picture of Kaijynn

    Kaijynnoccifercrusaderuc-votersubscriberpro-noderfeatured-lvl1uc-winner-lvl1 2020-05-30 00:37:57 UTC

    I decided to redo Kaiju’s idle, so now it looks more dynamic and uses less frames.

    19
    • That model looks sweet :0

      2020-05-30 00:47:36 UTC 2
      • Replying to: LurtraThat model looks sweet :0

        Thanks!

        2020-05-30 00:49:43 UTC 3
    • I nutted , not sorry

      2020-05-30 00:59:27 UTC 1
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I nutted , not sorry

        *confused screaming*

        2020-05-30 01:06:15 UTC 1
        • Replying to: Kaijynn*confused screaming*

          If you put something in front of his private area…..

          2020-05-30 01:14:43 UTC 2
          • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄If you put something in front of his private area.....

            I originally meant that as a compliment because of the figure and animation , but now….

            2020-05-30 01:15:06 UTC 1
            • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I originally meant that as a compliment because of the figur

              Nah, he’s completely inorganic, so he doesn’t have a metal schlong. The waist tasset is mostly just for style points.

              2020-05-30 01:17:28 UTC 3
    • needs improvement

      2020-05-30 01:03:26 UTC 1
      • Replying to: JackFlyneeds improvement

        I’m open to suggestions.

        2020-05-30 01:06:39 UTC 0
        • Replying to: KaijynnI'm open to suggestions.

          I haven’t done any serious animating in while, so I’m a bit rusty. I’d be more than happy to get some tips.

          2020-05-30 01:12:09 UTC 1
          • Replying to: KaijynnI haven't done any serious animating in while, so I'm a bi

            I guess you shouldn’t shorten frames, the few frames make the animation obnoxious, the physics on that thing between his legs looks like you pasted the first frame to make it a loop, that’s a good objective but you still need to focus on those little details, corporal movement is doesn’t seem natural either, sorry if it this sounds rude I just think such awesome character design deserves the same animation quality

            2020-05-30 01:33:48 UTC 2
            • Replying to: JackFlyI guess you shouldn't shorten frames, the few frames make t

              Alright, thanks.

              2020-05-30 01:36:00 UTC 0
    • Nice you either accidentally or purposely added the look of his armor weighing his head nod movement

      2020-05-30 01:08:55 UTC 2
    • He looks ready to absolutely demolish my hooded boi.(which he could definitely do)

      2020-05-30 01:20:15 UTC 2
      • Replying to: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)He looks ready to absolutely demolish my hooded boi.(which h

        Lol. Thankfully, Kaiju isn’t a particularly bloodthirsty or violent character. In fact, when/if he’s forced to actually kill someone, he’ll typically apologize before landing the killing blow.

        2020-05-30 01:24:04 UTC 3
    • Holy cow kaiju looks amazing, are you going to submit him?

      2020-05-30 02:24:10 UTC 2
      • Replying to: Largest guy 65Holy cow kaiju looks amazing, are you going to submit him?

        I can’t say when, but I will submit him at some point. I’m still eliminating errors within the stickfigures, along with making interchangeable hands and whatnot.

        2020-05-30 02:34:22 UTC 2
    • THATS NOT THE KAIJU I KNOW

      2020-05-30 06:51:16 UTC 1