@kaleldesouza00gmail-com
Joined on May 15th, 2020, this user has been a member for 2,211 days and is the 36,008th person to register an account.
Has 7 submissions, the first one uploaded on June 15th, 2020 and the most recent on August 10th, 2021.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 829 downloads.
In total, they have been download 6,635 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 11 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 139 comments on non-activity pages of the site. Alternatively, this user has made 1,444 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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I know i was a pain on everyone’s ass
But nowadays you can call me chad -
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Just some idiot.
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Pushing the outline nodes is the exact problem i\’m having
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Making stick figures with outline is hard as hell, so, Ralph, could you add a base stickfigure to SN for those?
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It’s not that tricky actually, for each limb or node that you can see is at the edge, create another one of it and flip it by X and Y ‘Flip segment X’ then push it back and finally make it thicker and whatever colour you’d like the outline to be.
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Pushing the outline nodes is the exact problem i’m having
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In the creation menu there is options to ‘Push forward’ and ‘Push back’, use these to push the nodes behind the area you want an outline.
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Tell
Someone
To
Make
A
Screen
Shake
Option-
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Camera shake is already an option.
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Oh ok
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Did you even get the joke?
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‘ It’s bad because it’s new ‘
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Did you even get the joke?
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I’m pretty sure he did, doesn’t necessarily mean that he found it funny though, but I won’t speak for him
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It’s fine, This sums up what I would’ve said.
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this is exactly the reason i don’t do any more updates to SN
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jok
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GRAAAAAAAOOOOOOOOOO I WILL KILLER YOU
(My humor sucks)
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@ralph stick
No thumbs -
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Replying to comment by:
O k.
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