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How will hitstun work.
Also can you make me mod/admin or whatever so I can edit the anim list a tiny bit.
It’s still a bit confusing.
Also looking at the crouch stuff, I think crouch will have to be a toggleable think for each character. If it’s going to have thinks like crouch-up-right attack.
Also2, how many total frames will a dodge and roll bd and what frames will they be intangible/invincible. Same with airdodge. If there’s going to be directional air dodges like smash, I think diagonal up has the most amount of frames.

There’s not rlly going to be a hitsun thing, and yea each move will be toggleable
And 2 there’s not going to be a roll and dodge will only be a small amount of frames, it depends on who’s animating it
If there isn’t any hitstun any character can walk out of any move
wdym? there wont be a thing where the more damage you take the more you’re launched so hitsun wont even exist
Hitstun is what allows you to do combos.
If there’s no hitstun, people can’t do combos.
It’s in most fighting games.
For example, say someone as one of their specials, decided to have it be a multi-hit move. If there’s no hitstun, people will just be able to walk out of the move.
ohhhhh wait wait yea there will be that i thought you said “hit sun” and i thought it was a smash thing where if your launched up high enough you die but you said hit stun sorry lol
yea it will be a thing
this is awkward..
Yes