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    TimelostGamer 2022-01-04 04:37:19 UTC

    So since your going for the more traditional 2d style input fighting game,
    I made a somewhat more simplified anim list:
    Simplified:
    Idle
    Crouch
    Walk
    Run(happens after you dash so make the run out of the dash)
    Dash
    Crouch walk(optional)
    Light medium and heavy attacks all directions, (the light medium and heavy variants are optional. ex: a move could have a light and medium version but not a heavy ect.)
    Intro
    Losing screen(just make your character sad or mad or something)
    Victory screen.
    Your special moves. Since i think it’s going to be a input based game, you can get real creative. And it’s not limited either. As long as 2 moves aren’t on the same input, it’s almost infinite. You can even have a input be a command movement (a command movement is exactly what it sounds like)so you can do MORE inputs for MORE moves.
    If the game is going to have a special move bar system or something like that, you can have multiple “super attacks” each taking however many bars you want. Tho if the game does I suggest 1-3 or 1-7 bars.
    And I think that’s overall it. I’ll make a non simplified version tomorrow.

    4
    • Bruh. I edited the text wall to add more stuff that was missing and it just straight up deleted it…..
      And now I can’t edit it anymore.

      2022-01-04 04:49:06 UTC 1
    • well, the movieclips that are currently on the list is covering everything needed, but the losing screen was missing, and victory is already on there. And the special moves should be limited, as there would be a lot of buttons. And the super attack can be used 3 times a game

      2022-01-04 05:58:14 UTC 0