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    TimelostGamer 2022-06-13 00:03:51 UTC

    I need to make some decisions.
    Should I go with Tekken style parrying, or Smash style?
    Tekken:
    Pros:
    takes a bit more skill to use
    Increases skill ceiling
    You can reliably get damage off of one
    Feel satisfying to land
    Cons:
    Would Harder to scrip(I think)
    Would have to make a high and low block system
    Might be somewhat spammable
    Only good for 2/2.5D fighting games

    Smash:
    Pros:
    Easier to scrip(I think)
    Looks cool
    Gives iframes
    Can do it multiple times (for multi-hit attacks)
    Beginner friendly
    Cons:
    Cant reliably get damage off of one
    Might still get hit if you time it wrong
    Kinda spammable
    Would have to figure out the perfect blocking system.

    The only way I can see doing both would be to make a 3D to 2.5D fighting game.
    Kinda like Pokken Tournament. It has field phase, which is 3D, and dual phase, which is 2d.
    If you don’t know 2.5D is like Tekken. 2d style fighting game, but on a 3d plane you can move around in

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