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@ralph can you add this feature? ive been wanting it for a while now, so i finally decided to make an example.
you gotta do it or ill get have sean expose your search history
@ralph can you add this feature? ive been wanting it for a while now, so i finally decided to make an example.
you gotta do it or ill get have sean expose your search history
User Banned
problem is the people’s bases
yea thats why you choose the specific nodes to swap out
Is that possible?
Sticknodes pc leak??
ooh maybe
lol
Looks like it’d be awfully convoluted to make on Ralphs end
he can adultnap someone and use them as unpaid labor in a dungeon at the 927th layer of heck
it’s very cool and I get it, basically rigging and then you apply different skins, but it’s really not feasible
say, for example, Sean.nodes had 3 arms, or three joints per arm (a hand)
there’s no simple way to map node-to-node across two completely different stickfigures
ps excellent gif example
impressed
heh, thanks, imma try to make more of other idea i have
well i was thinking maybe any extra nodes like seans hood would stay the same position as its original pose, then you go back and movie it the way your want
considering the “copy figure properties” button’s existence and how it cant copy exact node positions, it’s very likely that this sort of thing probably wont get added
likely due to the fact that each node in a stickfigure has some sort of “id”
even if the base is the same or whatever, it’s still very likely that the app can’t properly replicate movements, let alone actual node positions
also from my experience this just seems like a really niche/gimmicky feature just git gud lmfao