@krashvoid
Joined on July 14th, 2018, this user has been a member for 2,881 days and is the 9,419th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 66% positive.
Has made 11 comments on non-activity pages of the site. Alternatively, this user has made 65 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
I’m back guys…
-
Replying to comment by:
It’s getting irritating.
-
I quit Stick Nodes.
-
Why?
-
NOOOOOOOOOOOOOOO!!!!
-
Replying to:
It’s getting irritating.
-
Replying to:
Damn ok
-
Replying to:
Your not da boss
-
Replying to:
And you are, Sonic RHG?
-
Replying to:
Be quite I’m starting to be original with my character’s
-
Replying to:
At least I’m not a scarf figure
-
Replying to:
Alright then but don’t try calling me out cause i’m more of a boss than you
-
Replying to:
Tell me what makes you so boss young lad
-
Replying to:
1- one of the highest tiered animators on the site
2- well respected animator and stick creator
3- Master Noder
What’s so important about this that you had to call me out for it?
-
Replying to:
I called you out for it because I like f ing around with you bra
-
Replying to:
Lol what a loser
-
Replying to:
K
-
Replying to:
And that’s how you squash an agreement ladies and gentlemen
-
-
-
-
-
-
-
-
-
-
-
-
Welp, that was quick. To be honest, and this may sound mean, but uh, it’s probably not gonna matter much. I would say “Sad to see you go” but I never knew you man. Good luck on future projects I guess.
-
Ok…bye person I do not know
-
Replying to:
He will be back😈
-
Replying to:
You’re right, Mayk. I just needed a small break.
-
-
-
-
Replying to comment by:
Why do I hafta suffer. I have a psychopath of a younger brother and I get bullied a lot. #DONTADDTOMYPAIN
-
Replying to comment by:
GEEEEE THAAAANKS
-
Replying to comment by:
IM FINE. JUST REALLY ENRAGED.
-
Replying to comment by:
SURE. I DONT CARE. KEEP IT.
-
Replying to comment by:
(sarcasm) Gee, thanks.
-
Replying to comment by:
If you like it, YOU CAN HAVE IT.
-
Replying to comment by:
Thanks cause I don’t wanna use this RHG. AT ALL.
-
-
Dude, just make what makes you happy, cause in the end you’re the one animating it
-
Replying to:
Thanks cause I don’t wanna use this RHG. AT ALL.
-
Replying to:
One thing I will say, put the claws on the old one
-
Replying to:
this one is better than your base figure with an enhanced arm, at least this has some kind of detail.
-
-
-
Oo that’s nice. Really like the helmet
-
Replying to:
If you like it, YOU CAN HAVE IT.
-
Replying to:
You’re getting somewhere, maybe your RHG could be some kind of motorcycler, it’s still bad, you’re getting there.
-
Replying to:
(sarcasm) Gee, thanks.
-
Replying to:
What’s that supposed to mean?
-
Replying to:
GEEEEE THAAAANKS
-
-
-
-
Replying to:
Really?
-
Replying to:
I don’t have low expectations like you so yeah
-
Replying to:
I wasn’t talking to you •—•
-
Replying to:
SURE. I DONT CARE. KEEP IT.
-
Replying to:
Ok…are you ok? With a couple more feats this can be a really good figure.
-
Replying to:
IM FINE. JUST REALLY ENRAGED.
-
Replying to:
Why?
-
-
-
-
-
-
-
-
-
HHMMMMMMMMMMMM.
Ok.
You should look up Alan Becker’s video on appeal.
Then look at RalphTheMovieMaker’s vid on the minions, specifically when he talks about character design (You should watch the full thing though it’s really funny)
I could give you some tips but it’s late where I am, I just watched a movie and I’m tired. Maybe I’ll give you some tips tomorrow.
-
Replying to:
OK Nevermind I suddenly have enough energy.
Character Design doesn’t always mean details as some people say, but you do need to have a certain amount of detail to easily get the point across.
The reason I say “Good Design isn’t just detail” is because if all you go in creating is detail, you’re gonna make something cluttered and unfun to animate.
The reason 3D models can have literally millions of Tufts of hair is because you aren’t animating the model directly. Most of the time the hair is static, and you’re just animating the skeleton, so as long as you create your model around the skeleton, it’ll be easy peasy to animate.
Us StickNoders have it incredibly good, as stick figure animation is significantly easier than drawn/digital animation, Over-detail is definitely a problem in those.
The reason is, you’re gonna have to be animating those details over, and over, and over.It’s less of a problem in stick nodes, as you make the figure and enough angles, and you’ll be able to use it throughout the entire animation, only ever having to slightly edit it, instead of drawing it a thousand times.
The problem of over detail in stick figures is inflexibility.
The more details your fig has, the harder it can be to animate, and it will always be more inflexible than other figs.
Take EB’s NBC Veteran, it’s an amazing figure, really highly detailed, that fits the tone and aesthetic of the series, Project Landfall.
BUT, if go and mess with the fig a bit, in certain areas, it kinda falls apart. Now these are small areas and EB will definitely be able to work around them, but they’re generally not as flexible as a base figure.
But anyway I’m kinda getting off track.
The reason good character design matters, is: 1. It shows care, and it shows that you’re taking this seriously, which will allow people to take YOU more seriously.
2. It’s more professional. And if you’re a bit ambitious like me, it’s nice to make work comparable to actual professionals.
3. The character will be ten times as iconic.
When you look at Link you think; “Brave adventurer”
When you look at Samus you think; “Space Robot dude”
When you look at Master Chief you think; “Cool space soldier”
When you look at Solid Snake you think; “Futuristic SWAT police Vet guy”These guys are iconic because they have such good designs.
4: Good design is much more flexible story-wise.
I don’t wanna brag, but I think my latest renditions of Gyro shows this. Gyro is a demolition specialist. His bright, wide goggles can be easily exaggerated to fit cartoony styles, like JackFly’s, Gyro’s dark, black and grey heavy design would allow him (With a lot more detail, of course) to easily fit into darker series, like Explosive Bullet’s, And his villainly design would allow him to be a good side villain in series like Epitaphs’s. (EPITAPH PLEASE)In conclusion, I’m no expert, but this design (Along with the previous) just isn’t good. It tells me Jack s#!t about his personality, powers, backstory, and main living environment.
–
I rate it an F
-
-
-
@chimdio LEAVE ME BE
-
Replying to comment by:
NO.
-
Replying to comment by:
I. HAVE. NO. IDEAS.
-
Replying to comment by:
FINE ILL MAKE A NEW RHG JEEZ
- Load More


Not that anyone would care…
I do
Thx dude.
Welcome
Don’t worry
There’s a lot of the high ups to hate here
I argue with chim every day
I’m struggling with depression problems…
Does that count?
Yep
Ok… I’m not depressed… but I’ve been really dull lately.
Hey don’t worry your rhg was a great start that should be expanded upon
Do memes cheer you up
*sniffles*
Hi! I missed you.
HELLO AGAIN.
I can give advice on character design, as that’s really my expertise.
Thanks guys…