@lonewolf-22
Joined on May 23rd, 2020, this user has been a member for 2,204 days and is the 36,348th person to register an account.
Has 40 submissions, the first one uploaded on May 28th, 2020 and the most recent on July 16th, 2021.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 2,885 downloads.
In total, they have been download 115,433 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 201 stickfigures.
On average, when this user rates stickfigures, they are 81% positive.
Has made 155 comments on non-activity pages of the site. Alternatively, this user has made 808 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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So, how exactly does one get a featured badge? The roles/badges page doesn’t say it straight forward, just kinda hints at things.
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As in remakes? Blood dance or DemonWolf I guess
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Lol
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Do it. Now.
Better
- 94%
- 6%
18 votes-
note to all
i can find out who votes what option
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Lol
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before you vote know this
without Pivot, StickNodes wouldn’t exist. -
Pivot right now, after the latest update, is literally just SN PC.
Like, seriously, as of the newest update, I don’t think there’s anything SN has that Pivot doesn’t aside from sounds. If anything, Pivot adds a few extra things, like polyfills working with curved nodes, sprites (which also support transparency), being able to change the background image per individual frames, change circle fill types (including transparent circles (which I use as a simple impact effect)), change which handle is the origin, toggle if the animation loops to the beginning when you preview it, preview individual frames (admittedly, though this is pretty much just tapping into panning mode, but using the ‘zoom animation’ feature to center the animation and then preview a frame is really nice to see smaller details), and delete multiple frames at once (and they don’t even have to be right next to each other, you can just pick random frames and CTRL+ ALT + D). The biggest thing, in my opinion, is that Pivot sticks are vector objects. No matter how far you zoom in they still keep their nice smooth edges.
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Ralph, you better be taking notes–
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oh shit, ralph.. you’ve got some shit to work on >:)
please please please i want vector nodes
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Who the f*ck’s the trator that voted pivot
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Me, see my above post. It’s SN on PC minus sounds, but with some extra stuff to make up for that.
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Sentient biscuit. Nice.
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Don’t cry if no one sees it, what matters is that you did it.
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🚑💊💉
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Dang I forgot
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True true
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W h a t
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New one is at the top, duh
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Finally full speed
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Step 1: Make a good figure.
Step 2: Pray.
At least that’s how I understand it.
Lol ok