Pivot right now, after the latest update, is literally just SN PC.
Like, seriously, as of the newest update, I don’t think there’s anything SN has that Pivot doesn’t aside from sounds. If anything, Pivot adds a few extra things, like polyfills working with curved nodes, sprites (which also support transparency), being able to change the background image per individual frames, change circle fill types (including transparent circles (which I use as a simple impact effect)), change which handle is the origin, toggle if the animation loops to the beginning when you preview it, preview individual frames (admittedly, though this is pretty much just tapping into panning mode, but using the ‘zoom animation’ feature to center the animation and then preview a frame is really nice to see smaller details), and delete multiple frames at once (and they don’t even have to be right next to each other, you can just pick random frames and CTRL+ ALT + D). The biggest thing, in my opinion, is that Pivot sticks are vector objects. No matter how far you zoom in they still keep their nice smooth edges.
note to all
i can find out who votes what option
Lol
before you vote know this
without Pivot, StickNodes wouldn’t exist.
Pivot right now, after the latest update, is literally just SN PC.
Like, seriously, as of the newest update, I don’t think there’s anything SN has that Pivot doesn’t aside from sounds. If anything, Pivot adds a few extra things, like polyfills working with curved nodes, sprites (which also support transparency), being able to change the background image per individual frames, change circle fill types (including transparent circles (which I use as a simple impact effect)), change which handle is the origin, toggle if the animation loops to the beginning when you preview it, preview individual frames (admittedly, though this is pretty much just tapping into panning mode, but using the ‘zoom animation’ feature to center the animation and then preview a frame is really nice to see smaller details), and delete multiple frames at once (and they don’t even have to be right next to each other, you can just pick random frames and CTRL+ ALT + D). The biggest thing, in my opinion, is that Pivot sticks are vector objects. No matter how far you zoom in they still keep their nice smooth edges.
Ralph, you better be taking notes–
oh shit, ralph.. you’ve got some shit to work on >:)
please please please i want vector nodes
Who the f*ck’s the trator that voted pivot
Me, see my above post. It’s SN on PC minus sounds, but with some extra stuff to make up for that.