Replying to:MannyAnimsThis is a rough idea of what v2’s torso looks like
I just d
I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.
This should give it some style if I do it correctly, hopefully
And I’ll use trapezoids for the arms and quiver
I love trapezoids
Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.
But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.
gj past ralph
This is a rough idea of what v2’s torso looks like
I just decided to start working on v2 since I like it more, so I’m just gonna call it v1 now
I think for the head, Instead of a circle I’m going to put a square on the neck, but not directly on, with an offset.
This should give it some style if I do it correctly, hopefully
And I’ll use trapezoids for the arms and quiver
I love trapezoids
Although where the trapezoid arm connects I’ll have to put a rounded end so there it doesn’t look weird, either that or use polyfill to fill in the gap that appears when you would move the arm downwards.
But that can easily be avoided by just moving the arm abck a little bit, but than it’ll look weird.
I’ll see how each one looks
@kingstarsalt
Should I keep the gradients?
Eh, it looks metallic
Make the gradient longer, it’ll look better
K, thanks
I’ll also make sure to add in some cloth details
Change the top trapezoid to a half ellipse.
Those exist?
This changes everything, thank you!