• Replying to comment by: Ralph (Developer)why only lvl1? why not lvl4? why

    Wdym

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  • Replying to comment by: DemonBotGreetings once again More news of a recently ranked-up user

    Yaaaayy

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  • @ralph <..> not for a meme you should add a ragdoll effect on a stickfigure n once you Annabel it it stars ragdoll ing?!¡¿

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      Ralph: no

      2020-06-05 03:04:06 UTC 6
      • Replying to: (Crusader)Ralph: no

        tbh it’s actually something i’ve consider and still may

        but more like, you enable it, and then as you drag stickfigures/limbs, the entire stickfigure “drags” with it at some rate of friction the user inputs

        would help position for certain types of movements, like tossing/throwing a body (lol) type of stuff

        2020-06-05 11:10:39 UTC 2
        • Replying to: Ralph (Developer)tbh it's actually something i've consider and still may b

          I’ve kinda already tried animating bodies like if they are ragdolls but to mixed results. This would be interesting to see tho

          2020-06-05 12:15:48 UTC 1
    • I would’ve think if this physics update was real. Here is the list of options I can think of:

      Physics mode [For the stickfigures]
      [When this option is on, you cannot animate the stickfigure. But will be applied with the physics. If the nodes are non-static, it will not apply with the physics],

      Gravity adjustments [For the frame]
      [You can change the force of its gravity],

      Collision layers [For the stickfigures]
      [There are layers for the collisions of the figure: A to F, default set would be A. For more explanation, let’s say you use a background. And somehow, the stickfigures collide with the background, so you have to change its collision layers]

      Wind [For the frame]
      [When enabled, you can change its force and direction],

      Stiffness adjustment [For the stickfigures]
      [You can change its stiffness 1 to (whatever maximum limit you like Ralph) of stiffness],

      Friction [For the stickfigures]
      [You can change its friction from 1 to (whatever maximum limit you like Ralph)]

      Self collision [For the stickfigures]
      [If enabled, the stickfigure will be able to collide to itself, otherwise it will not]

      Throw [For the stickfigures]
      [it will show an arrow if you want to throw, also shows a slider of how much force you want to throw]

      Drag [For the stickfigures]
      [When enabled, you can drag one (or more) of it’s nodes of the stickfigure]

      It that’s it. That’s what I’ve got. Tbh, messing around with physics is fun! (Alsohilarious depending on the scenario on the animation.) Just like algodoo for example! And as a reference, the movie called: Killer Bean Forever also has includes physics. Specifically, Ragdoll physics.

      2020-12-24 00:31:39 UTC 0
      • Replying to: Damboy ProductionsI would’ve think if this physics update was real. Here is th

        @ralph do what Damboy said above of sacrafice

        2021-04-24 18:32:06 UTC 0
  • Replying to comment by: MultiableActually put effort in this. Like the video pls, nah you don

    It first millisecond you show them I saw my self 0/10 I hate myself

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  • (ReUp)

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  • Replying to comment by: Ralph (Developer)excuse me that's mr retard

    Oh ok mr retard and submit the 2 packs I tried to upload beacuse I worked hard for some of the sticks :D<

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  • Thank you

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  • Excuse me?

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  • @ralph hey retard im about to submit a stick figure pack pls accept it (enter gay emoji here)

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  • Replying to comment by: Ralph (Developer)this one is one of those simple-ass ones but its got jokes

    Ralph u sexy bastard did you just insult me.

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  • Profile picture of Mason Man

    Mason Man changed their profile picture 6 years ago

  • Better? Also today is the first day I logged on in 177 days 🙁

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  • Replying to comment by: J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠It’s a bit simple try adding pockets and a design on the shi

    Ok imma make it not simple then put not “too” random

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  • Here u go!

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  • Hullo

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