I would’ve think if this physics update was real. Here is the list of options I can think of:
Physics mode [For the stickfigures]
[When this option is on, you cannot animate the stickfigure. But will be applied with the physics. If the nodes are non-static, it will not apply with the physics],
Gravity adjustments [For the frame]
[You can change the force of its gravity],
Collision layers [For the stickfigures]
[There are layers for the collisions of the figure: A to F, default set would be A. For more explanation, let’s say you use a background. And somehow, the stickfigures collide with the background, so you have to change its collision layers]
Wind [For the frame]
[When enabled, you can change its force and direction],
Stiffness adjustment [For the stickfigures]
[You can change its stiffness 1 to (whatever maximum limit you like Ralph) of stiffness],
Friction [For the stickfigures]
[You can change its friction from 1 to (whatever maximum limit you like Ralph)]
Self collision [For the stickfigures]
[If enabled, the stickfigure will be able to collide to itself, otherwise it will not]
Throw [For the stickfigures]
[it will show an arrow if you want to throw, also shows a slider of how much force you want to throw]
Drag [For the stickfigures]
[When enabled, you can drag one (or more) of it’s nodes of the stickfigure]
It that’s it. That’s what I’ve got. Tbh, messing around with physics is fun! (Alsohilarious depending on the scenario on the animation.) Just like algodoo for example! And as a reference, the movie called: Killer Bean Forever also has includes physics. Specifically, Ragdoll physics.
User Banned
Ralph: no
tbh it’s actually something i’ve consider and still may
but more like, you enable it, and then as you drag stickfigures/limbs, the entire stickfigure “drags” with it at some rate of friction the user inputs
would help position for certain types of movements, like tossing/throwing a body (lol) type of stuff
I’ve kinda already tried animating bodies like if they are ragdolls but to mixed results. This would be interesting to see tho
I would’ve think if this physics update was real. Here is the list of options I can think of:
Physics mode [For the stickfigures]
[When this option is on, you cannot animate the stickfigure. But will be applied with the physics. If the nodes are non-static, it will not apply with the physics],
Gravity adjustments [For the frame]
[You can change the force of its gravity],
Collision layers [For the stickfigures]
[There are layers for the collisions of the figure: A to F, default set would be A. For more explanation, let’s say you use a background. And somehow, the stickfigures collide with the background, so you have to change its collision layers]
Wind [For the frame]
[When enabled, you can change its force and direction],
Stiffness adjustment [For the stickfigures]
[You can change its stiffness 1 to (whatever maximum limit you like Ralph) of stiffness],
Friction [For the stickfigures]
[You can change its friction from 1 to (whatever maximum limit you like Ralph)]
Self collision [For the stickfigures]
[If enabled, the stickfigure will be able to collide to itself, otherwise it will not]
Throw [For the stickfigures]
[it will show an arrow if you want to throw, also shows a slider of how much force you want to throw]
Drag [For the stickfigures]
[When enabled, you can drag one (or more) of it’s nodes of the stickfigure]
It that’s it. That’s what I’ve got. Tbh, messing around with physics is fun! (Alsohilarious depending on the scenario on the animation.) Just like algodoo for example! And as a reference, the movie called: Killer Bean Forever also has includes physics. Specifically, Ragdoll physics.
@ralph do what Damboy said above of sacrafice