Try using a variety of sound effects
Avoid playing sounds over eachother, add in pauses and spaces.
Remember and concentrate on how physics and gravity work to get more realistic and impactful combat.
Add in text to give the viewer a breif idea as to why they’re fighting and what’s at stake.
If you’re going for an anime look, keep non-tween but make it more jittery and movements sudden.
If you want a realistic or smooth look, use tween and then use the ‘do not tween frame’ button for those sudden movements.
Replying to:Subatomic MiveSure thing. I'll keep that in mind. Thnx
Oh, and while I’m at it.
While they’re harder to animate, more detailed and unique character designs can really spice up your animations. Take a look at The StickNodes Movie for example, Episode 8 has a lot of examples of unique character designs.
Replying to:UnknownOh, and while I’m at it.
While they’re harder to animate, mo
Yeah, I saw that movie. Damn nice animations. You were the one who made it right? Really loved it! Anyway I just started animating 3 months ago so I still got a lot to learn. Thnx again. 😀
Replying to:Subatomic MiveYeah, I saw that movie. Damn nice animations. You were the o
1) yeah, that’s my thing
2) damn, I’ve been here for years but i still struggle at getting fights to look that good. Then again, i strive to make my fights grounded and realistic so I can’t go overboard
Actually, I was thinking of putting a fire elementalist to my animation and giving the swordsman lightning powers while the gunner has ice.
The fire elementalist’s my oc btw.
Replying to:Ramoxfire V2Beast summoner. Haven't seen one of those in awhile. Or dim
Yeah, good idea. Ok, I’ll add beast summoner if I got enough stks but I won’t include dimension slider cause I think it’s too OP and I’ll just kick my OC out for this one first.
Replying to:Subatomic MiveBtw, is a battle between swordsman and gunner really cliche?
A fight is getting generic in its entirety.
To make a fight scene good, it needs to be paired with good characters, nice design, some plot, all that jazz.
Try Animating something without combat maybe.
Replying to:Subatomic MiveWell, you have a good point but, I'm still animating basics
I’d say you’ve got enough skill done on basic figs.
I advise pretty much dumping basic figs altogether and progressing with detailed figs or you’ll end up like all the others who can ONLY animate with bases and ridicule people who advise otherwise.
Quick tip for animating detailed figs: when you want a limb to move towards the camera, switch to a simplified limb for that scene then switch back to normal once they stand normal again
Holy guacamoly, that was some good stuff dude! I liked the choreography, and you did a really good job with character placement and effects. Just remember to practice smoothing out movements and whatnot. If you’re doing this stuff after only three months, you’ve got a ton of potential lol. Keep at it!
Yes, it was all SN. And I’ll definitely make a story. Thnx for the comments btw.
i liek it
Thnx bro.
Thnx man. I’m so glad I joined this group. Lots of friendly people.
Thnx. I don’t know if I got potential though but as I said, I will not let you down.
User Banned
Try using a variety of sound effects
Avoid playing sounds over eachother, add in pauses and spaces.
Remember and concentrate on how physics and gravity work to get more realistic and impactful combat.
Add in text to give the viewer a breif idea as to why they’re fighting and what’s at stake.
If you’re going for an anime look, keep non-tween but make it more jittery and movements sudden.
If you want a realistic or smooth look, use tween and then use the ‘do not tween frame’ button for those sudden movements.
Sure thing. I’ll keep that in mind. Thnx
User Banned
Oh, and while I’m at it.
While they’re harder to animate, more detailed and unique character designs can really spice up your animations. Take a look at The StickNodes Movie for example, Episode 8 has a lot of examples of unique character designs.
Yeah, I saw that movie. Damn nice animations. You were the one who made it right? Really loved it! Anyway I just started animating 3 months ago so I still got a lot to learn. Thnx again. 😀
User Banned
1) yeah, that’s my thing
2) damn, I’ve been here for years but i still struggle at getting fights to look that good. Then again, i strive to make my fights grounded and realistic so I can’t go overboard
Well, I tend to animate the stuff that’s somehow too exaggerated but still, it is TOO exaggerated.
You have gods, demigods, users with magic, and contraptions of war. I don’t see why you have to keep things grounded
User Banned
It makes combat way more intense as characters could die much more easily
Oof
Have a point there
So for my series I should figure out how to mix things
Btw, is a battle between swordsman and gunner really cliche?
A bit
hmmmm…. Then I guess I need to put some originality for my next animation.
Magic user vs necromancer
Actually, I was thinking of putting a fire elementalist to my animation and giving the swordsman lightning powers while the gunner has ice.
The fire elementalist’s my oc btw.
Fire has been done a lot
How about gravity
Hmmmmm…. I think esper – types are common too. I think everything’s already been animated. I guess it’s just how you execute your animations.
Beast summoner. Haven’t seen one of those in awhile. Or dimension slider
Yeah, good idea. Ok, I’ll add beast summoner if I got enough stks but I won’t include dimension slider cause I think it’s too OP and I’ll just kick my OC out for this one first.
Btw, do you know how to post vids. here without posting them on yt?
Nope
Oh well, I guess I need to complete my animations first then. Thnx for the help though.
😀
Welcome
anytime
User Banned
A fight is getting generic in its entirety.
To make a fight scene good, it needs to be paired with good characters, nice design, some plot, all that jazz.
Try Animating something without combat maybe.
Well, you have a good point but, I’m still animating basics of fighting. Complex chars. and backgrounds are too hard atm. I’ll try when I master mov
Movement first.
User Banned
I’d say you’ve got enough skill done on basic figs.
I advise pretty much dumping basic figs altogether and progressing with detailed figs or you’ll end up like all the others who can ONLY animate with bases and ridicule people who advise otherwise.
Quick tip for animating detailed figs: when you want a limb to move towards the camera, switch to a simplified limb for that scene then switch back to normal once they stand normal again
Sure thing. But if they get in my way, I’ll have to give them a good roasting. But thnx for the heads up. 😀
Holy guacamoly, that was some good stuff dude! I liked the choreography, and you did a really good job with character placement and effects. Just remember to practice smoothing out movements and whatnot. If you’re doing this stuff after only three months, you’ve got a ton of potential lol. Keep at it!
Thanks man. I guess I could do better than this if I try.
I mean if I really try HARDER than this one. Maybe I could give it a go.