ok so this has been happening before 3.1.0 but if you use too many filters is certain frames, it just skips them, as in it just freezes, and when those frames pass, it continues, I don’t know if this is my device or not, but idk, this has happened while making this anime (in SN 3.1.5) and many others, and that other bit where it just got game ended, idek what happened and idc what happened lol cuz it is late (as of writing this 4:48 am) and ima go to bed now (5th time I’ve said this)
Replying to:Mzatiok so this has been happening before 3.1.0 but if you use to
honestly that just sounds like lag
filters are very cpu intense, so using a lot makes it difficult for your device to render a frame, in which case it may “skip” it because so much time has passed
for timing/testing purposes, you should disable filters (and tweening) and that will give you an accurate timing of your animation, toggling them back on just to get an idea of how it will look before exporting
Replying to:Ralph (Developer)unless, do you mean it's happening in the export as well?
yes, in the exporting it skips frames, and when i turn off filters to see what animation would look like the exported version is faster (but that’s mah devices problem)
Replying to:LuluThe oraoraora wasn't continuous and some of the limbs were
yeah it was hard because I couldn’t change the frames or use tween 50% during king crimson mode as then it would be merely impossible to do the effect, and also when I put the video speed to 0.025 it comes out that way, it was 4 am, I was tired, so I said
“I ain’t exporting that shit again” and SLEPT
also since my phone is old, what I see in sn isn’t the same as the export, like when I choose the speed I want it to be it comes out faster than what I want it to be, and I can’t slow down the ora (with VFX) as it would make it look off
ok so this has been happening before 3.1.0 but if you use too many filters is certain frames, it just skips them, as in it just freezes, and when those frames pass, it continues, I don’t know if this is my device or not, but idk, this has happened while making this anime (in SN 3.1.5) and many others, and that other bit where it just got game ended, idek what happened and idc what happened lol cuz it is late (as of writing this 4:48 am) and ima go to bed now (5th time I’ve said this)
honestly that just sounds like lag
filters are very cpu intense, so using a lot makes it difficult for your device to render a frame, in which case it may “skip” it because so much time has passed
for timing/testing purposes, you should disable filters (and tweening) and that will give you an accurate timing of your animation, toggling them back on just to get an idea of how it will look before exporting
unless, do you mean it’s happening in the export as well?
in which case i’d need to see the project file myself so pls send [email protected] and tell me what im looking for exactly pls
yes, in the exporting it skips frames, and when i turn off filters to see what animation would look like the exported version is faster (but that’s mah devices problem)
im dumb i forgot to give specs
my phone is a Samsung j5 Prime aka Samsung Galaxy G570
The oraoraora wasn’t continuous and some of the limbs were static. The limbs look neat doe.
Nice demonstration
yeah it was hard because I couldn’t change the frames or use tween 50% during king crimson mode as then it would be merely impossible to do the effect, and also when I put the video speed to 0.025 it comes out that way, it was 4 am, I was tired, so I said
“I ain’t exporting that shit again” and SLEPT
also since my phone is old, what I see in sn isn’t the same as the export, like when I choose the speed I want it to be it comes out faster than what I want it to be, and I can’t slow down the ora (with VFX) as it would make it look off