@nln56
Joined on July 19th, 2022, this user has been a member for 1,434 days and is the 163,214th person to register an account.
Has 59 submissions, the first one uploaded on May 25th, 2022 and the most recent on March 25th, 2025.
Of those, 1 has been featured and 20 have won Users' Choice.
On average, each submission earns 2,128 downloads.
In total, they have been download 127,683 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 114 stickfigures.
On average, when this user rates stickfigures, they are 97% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 821 comments on non-activity pages of the site. Alternatively, this user has made 13,163 comments on actual activity pages of the site.
They have visited the site consecutively for 13 days, their best streak being 280 days. On average, they post 3 updates and 16 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 64 consecutive votes.
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This is not terrible quality, this is quite impressive

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ULTIMUS482 Animations
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I remember when I asked you if I could call you sual
Seems you’ve leaned into that persona huh? Lol
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Also, when I say it’s do blender now, I dont mean like really fucking detailed shit, I do more low poly stuff
I’ve found out that I can better express my vision with more restraints. Hence why all my art is basically pixel art.
Also, I just like to push the boundaries of what low poly really means. I like detail, so my low poly stuff is like.. 1 or 2 polygons for a big flat surface, but maybe 60 polygons or more for the front of a car.I dont want to overwhelm myself (and my computer) with polygons.
Also, if its lower res, I can better hide imperfections. So i can make it faster, but still make it look good (to me)
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I feel like I should adress this due to the fact that people seemed to kinda like my stick figs
I dont really use sticknodes that much anymore as an animation software,
I use it to get a bunch of reference images in one picture, I import a bunch of sprites, arrange them in my desired way, then trace them.Or I just straight up trace my old stick figs, kinda how I make art og Margaret and all my other OCs im to tired to name off
I’ve moved on to blender as an animator/modeler.
What im trying to get at is the only reason im technically still a part of this community is the company. I genuinely find pleasure in the interactions here. Despite the few many that extremely dislike me
Uhhh TLDR I don’t use sticknodes much anymore so uhhhhh im an imposter and don’t belong here anymore
TAKE THIS RANDOM MINECRAFT SCREENSHOT!!!!
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The classic gigan \”shut up bitch\”
Mania sticknodians have been victim of the \”shut up bitch\”, Including i
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This feels more shitposty then horror
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Imagine if I was ACTUALLY an anti furry and into fords instead of ACTUALLY being obsessed with anything GM related and a furry
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blurry nodes
Rich ass pro owner
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Ralph being a stupid idiot moron ass face and not approving them
(The main developer, Ralph has to approve every single figure and movieclip before it shows up on the site. Even if he does approve it, it will take a few days or weeks to show up on the site)
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Obligatory \”is that actually you?\”
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It was a damn skit
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Lmao
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Also, when I say it’s do blender now, I dont mean like really fucking detailed shit, I do more low poly stuff
I’ve found out that I can better express my vision with more restraints. Hence why all my art is basically pixel art.
Also, I just like to push the boundaries of what low poly really means. I like detail, so my low poly stuff is like.. 1 or 2 polygons for a big flat surface, but maybe 60 polygons or more for the front of a car.
I dont want to overwhelm myself (and my computer) with polygons.
Also, if its lower res, I can better hide imperfections. So i can make it faster, but still make it look good (to me)