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@ralph yo, Ralph, what if, (and here me out) stick nodes, but it’s a 3d animation creator! Like prisma 3d, just, easier, EH? EH? I know, this idea sucks but I might as give it a shot.
@ralph yo, Ralph, what if, (and here me out) stick nodes, but it’s a 3d animation creator! Like prisma 3d, just, easier, EH? EH? I know, this idea sucks but I might as give it a shot.
https://www.dictionary.com/browse/no
Welp, it was worth a shot
Ralph I still want this
And I will have blood if this does not get made by January 3rd 2025
I will come for you
@ralph I actually had an epiphany. You could just use rounded trapozoids and polyfills to make a polygon in sn.
Furthermore, if one knew what they where doing, one could use polyfills to make a 3d mesh. You have the stuff there, all you’d have to do is figure out how to make it where the polyfills order themselves depending on where they are being viewed from.
Another thing yiu could do to set it apart from other 3d softwares is still allow shapes like the segments, rounded segments, ellipses, ect.
And dont do a lighting engine. Leave the lighting flat so it still looks like sticknodes. If someone wanted to do lighting or reflections, itd have to actually be separate nodes
pls ralph
Wow. I was really annoying.
But yea @ralph, a 3d software would be a good idea, and do it without a lighting engine so it’s still the style of sticknodes. I think it’d do pretty damn well, and it would be a new breath of fresh air in a world of softwares trying to be ultra hyper realistic.
I know you won’t do it but I still wanted you to know