Replying to:FedoraYeah am having lots and lots or trouble with key movements a
Then don’t use tween, try to get better without it. As you seem to try to do actions that would normally work without tween, but since tween “predicts” your actions wrong and it does something else. Or, try to get better with tween via experimentation.
I don’t have any advice for how to get better so you could perhaps ask some of the more experienced animators here. Or, tutorials
I’m not good with feedback but I see some points you need to improve so I will point them out the best I can.
When your character is running or walking they should not have an ease out or ease in motion because it looks wierd and unrealistic.
Your character should remain at a constant motion when walking and running until you make them stop.
Whenever your character lands on the ground their foot should stay in that position since when you are walking in real life the foot that is currently touching the ground stays in place until your other foot touches the ground then then it continues.
Also you might know this already but his arms and legs should move at the same time.
Let me know if I something didn’t make sense to you then I will try to explain what I mean, sorry I am not good at giving feedback.
In this case I would say your main focus should be the movement itself, you don’t so much need to worry about the acceleration and speed etc, it’s more about the consistency of the movement and accuracy.
Looking up reference material and watching tutorials will prove useful, in that case you should do absolutely everything necessary to learn and don’t hold yourself back with just one source of information or reference material, look into it wholeheartedly and you’ll certainly fix this.
Well,
You seem to be struggling with tween. He only moves his leg once then he just, teleport to where he needs to go.
The movement also seems to be constantly accelerating and decelerating as well, instead of being relatively fluid like real running
I would give valid criticism but I’m bad at putting my criticism into words so I’ll just hope somewhat else does
Yeah am having lots and lots or trouble with key movements and speed.
Then don’t use tween, try to get better without it. As you seem to try to do actions that would normally work without tween, but since tween “predicts” your actions wrong and it does something else. Or, try to get better with tween via experimentation.
I don’t have any advice for how to get better so you could perhaps ask some of the more experienced animators here. Or, tutorials
I’m not good with feedback but I see some points you need to improve so I will point them out the best I can.
When your character is running or walking they should not have an ease out or ease in motion because it looks wierd and unrealistic.
Your character should remain at a constant motion when walking and running until you make them stop.
Whenever your character lands on the ground their foot should stay in that position since when you are walking in real life the foot that is currently touching the ground stays in place until your other foot touches the ground then then it continues.
Also you might know this already but his arms and legs should move at the same time.
Let me know if I something didn’t make sense to you then I will try to explain what I mean, sorry I am not good at giving feedback.
In this case I would say your main focus should be the movement itself, you don’t so much need to worry about the acceleration and speed etc, it’s more about the consistency of the movement and accuracy.
Looking up reference material and watching tutorials will prove useful, in that case you should do absolutely everything necessary to learn and don’t hold yourself back with just one source of information or reference material, look into it wholeheartedly and you’ll certainly fix this.