• Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄@ralph bug report ? I seriously do not understand what’s goi

    alright you did a lot of yapping here but i fixed it, just confirming it was just these circumstances:

    scaling the anchor with the menu scale buttons

    locking the anchor to camera + camera wobble

    i think that’s it

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄It’s weird cause it’s only the Adira figure that’s being aff

    it has to do with the order of joins
    simplified version, with the fire movieclip getting all out of place:

    this one is not bugged

    this one is bugged (the joined figure is behind the main anchor)

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Sent to [email protected] Good luck dad

    aight, got it replicated
    looks like sprites/mcs aren’t updating properly when it comes to camera lock, and also when scaling the anchor figure (any maybe other movements)
    strange and gay

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  • Replying to comment by: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)What’s y’all’s opinion on Explosive Bullet Do yall fw him o

    some of yall gotta think before you post

    like is this really worth all the shit its gonna stir up (or has already)

    and gigan shut up

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄How about you fix the bug I’m facing down currently first

    well see thats gonna be the issue that delays it

    so you’re your own worst enemy

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  • Replying to comment by: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)Hi @ralph I thin I broke Sticknodes I got Negative 1 Bill

    this some @squidoanimations level shit

    i dont think it’s physically possible that you added more than 2,147,483,648 nodes…the java int datatype limit, thus forcing it to wrap around and start giving weird numbers

    tf did you do fr

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  • Replying to comment by: Ralph (Developer)oh, damn good translating yeah, that and also as per jack

    and 4.2.3 is basically done, with flipping, tryna get it uploaded tonight and live tomorrow

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄He’s talking about the fact nodes don’t look as smooth as in

    oh, damn

    good translating

    yeah, that and also as per jack’s request, 4.2.3 will have them appear export-quality when you’re in Creation mode

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  • Replying to comment by: WormBruh the N-word ? Do you have the N-word pass ?

    he has hurricane pass

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  • Replying to comment by: SillyWizard01man wtf
    57864_0-93587200-1728404632_wtfhappene

    thats just css/images not loading, gotta refresh
    if it keeps happening it was cached in your browser so rip

    (it’ll sort itself out eventually)

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  • Replying to comment by: scarlettupdate 2: i might be cooked (repost since the original fuck

    damn, stay safe
    i’d usually make a joke here about waving when you fly by my window or something but i won’t

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Glitch carries over through new project/imports of Adira and

    i come back from a day off and have a whole encyclopedia-length bug to decipher
    can you just send me the smallest reproduceable project file showing it
    i’ll need to play with settings and see whats doing what

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  • Replying to comment by: Anim Patchen Ent.You Understood Of My Previous Post? I Ask One More Time. My

    i usually am very proud in my deciphering capabilities, but you beat me here

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  • Replying to comment by: wacka's gay paralysis demoncant tell if youre being satire but regardless please, dont.

    solid comment
    but his name is python and he posted a snake face
    thatsthejoke.jpg

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  • Replying to comment by: 💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀Polyfills and connectors but no smart stretch. I didn't ha

    thats crazy that is pure connectors (and polyfills)
    wonder if theres some kind of setting/feature i can add that would make things like this possible
    arc mentioned some kind of auto-layering, but seems tricky
    idk
    i’d really love to see that tho, such a simple-yet-interesting use of connectors

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