@ralph
Joined on July 20th, 2014, this user has been a member for 4,364 days and is the 1st person to register an account.
Has 28 submissions, the first one uploaded on December 3rd, 2014 and the most recent on November 6th, 2024.
Of those, 3 have been featured and 20 have won Users' Choice.
On average, each submission earns 20,783 downloads.
In total, they have been download 602,713 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 56 stickfigures.
On average, when this user rates stickfigures, they are 99% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 39,419 comments on non-activity pages of the site. Alternatively, this user has made 93,832 comments on actual activity pages of the site.
They have visited the site consecutively for 159 days, their best streak being 905 days. On average, they post 1 update and 15 comments per week.
This user also has been featured in the Animation Spotlights 4 times.
This member is a Users' Choice voter!
Their current voting streak is 1680 and their longest streak is 1680 consecutive votes.
RALF UPDATE MY SPLASH SCREENOwner
[Closed] Stick Nodes Halloween 2022 Art ContestOwner
Splash Screen Characters 2022 (Closed)Owner
Mod TalkOwner
[ENDED] #Christmas2020 Animation ContestOwner
Splash Screen Characters 2020Owner
Admin TalkOwner
Stick Nodes Christmas 2019 BannersOwner
Upcoming Dates GroupOwner
Sean’s Birthday is Tomorrow (Jan 26) Make Something StupidOwner
The Prestigious #Halloween2018 Judges GroupOwner
CHRISTMAS BANNER (NOT ACCEPTING SUBMISSIONS)Owner
#TeamRalphOwner
Scam Bot Reportingadmin
Skele-freak’s Official groupadmin
Crocodii’s Burgers and Friesadmin
AreoVibes official groupadmin
OTP Presents SN Court (And The WIP Bounty Hunter Group)admin
Minecraft Community Guildadmin
Private for Ralphadmin
Newer Nickelodeon is bad... JOIN GROUP NOW PLEASE IM DESPERATEadmin
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Replying to comment by:
alright you did a lot of yapping here but i fixed it, just confirming it was just these circumstances:
scaling the anchor with the menu scale buttons
locking the anchor to camera + camera wobble
i think that’s it
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Replying to comment by:
aight, got it replicated
looks like sprites/mcs aren’t updating properly when it comes to camera lock, and also when scaling the anchor figure (any maybe other movements)
strange and gay -
Replying to comment by:
some of yall gotta think before you post
like is this really worth all the shit its gonna stir up (or has already)
and gigan shut up
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Replying to comment by:
well see thats gonna be the issue that delays it
so you’re your own worst enemy
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Replying to comment by:
this some @squidoanimations level shit
i dont think it’s physically possible that you added more than 2,147,483,648 nodes…the java int datatype limit, thus forcing it to wrap around and start giving weird numbers
tf did you do fr
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Replying to comment by:
and 4.2.3 is basically done, with flipping, tryna get it uploaded tonight and live tomorrow
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Replying to comment by:
oh, damn
good translating
yeah, that and also as per jack’s request, 4.2.3 will have them appear export-quality when you’re in Creation mode
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Replying to comment by:
he has hurricane pass
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Replying to comment by:
thats just css/images not loading, gotta refresh
if it keeps happening it was cached in your browser so rip(it’ll sort itself out eventually)
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Replying to comment by:
damn, stay safe
i’d usually make a joke here about waving when you fly by my window or something but i won’t -
Replying to comment by:
i come back from a day off and have a whole encyclopedia-length bug to decipher
can you just send me the smallest reproduceable project file showing it
i’ll need to play with settings and see whats doing what -
Replying to comment by:
i usually am very proud in my deciphering capabilities, but you beat me here
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Replying to comment by:
solid comment
but his name is python and he posted a snake face
thatsthejoke.jpg -
Replying to comment by:
thats crazy that is pure connectors (and polyfills)
wonder if theres some kind of setting/feature i can add that would make things like this possible
arc mentioned some kind of auto-layering, but seems tricky
idk
i’d really love to see that tho, such a simple-yet-interesting use of connectors - Load More

















