• Replying to comment by: Ralph (Developer)

    block of cheese

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  • Replying to comment by: Flowey3DPLEASE BRING BACK BLOCKING PLEASEEE

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  • Replying to comment by: Spooky (Alek)man i cant wait for inverse kinematics also i am still feeli

    its not actually a direct feature, but may become so in the future
    rn it’s an indirect side effect of “connectors”

    just click around generally through that vid to get the idea
    1:24:00 etc

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  • Replying to comment by: Spooky (Alek)Rate my computer on scale of 1 through 10 pls

    i think we have the same case so 10/10

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  • Replying to comment by: Spooky (Alek)Guys somebody said that im gonna start coughing in 3 days an

    stop coughing

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  • Replying to comment by: Wannabe Outlawso, hypothetically, how do we know Finn didnt do this in the

    damn, what season?

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  • Replying to comment by: YusuFocus@Ralph pasif mi aktif misin ??

    Kasım değil

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  • Replying to comment by: hikariwhat the hell does pull the trigger mean
    49897

    dark humor way of saying you can’t decide

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  • Replying to comment by: Ralph (Developer)@no

    shocked that’s not a user name tbh

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  • Replying to comment by: AΞGHey, can you @ people on here? Theres some people i lost con

    @no

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  • Replying to comment by: FireafyQuick test animation for that thing I was making [bpfb_image

    is this an animation or is it actually a game you animated sprites for
    i can’t tell

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  • Replying to comment by: SchnooHe got banned,did he not?

    banned and basically fell off the planet

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  • Replying to comment by: GojiraGuyI was gone because my lazy ahh forget I had sticknodes [bpf

    what pokemon is this

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  • Replying to comment by: tallAnimZ@ralph check my fight , what do u think https:/

    honestly my original thought was it was a typical nooby animation, not bad but the typical choppy looking stuff you know

    but it kinda has a style to it, and just goes to show any animation style can work as long as its done with purpose and intent behind it

    this for example, has that almost comedy-like fast-paced beatdown action, though i do wish it was a bit longer, and personally i think in some actions you need to hit more of the KEYframes to show the action more clearly

    like before “teleporting”/moving fast to the left, have a key frame of him anticipating that movement, squatting and leaning right, then he throws his weight to the left and does the teleport – etc…

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  • Replying to comment by: MannyAnimsHe’s ralph

    this is about the long and short of it, yeah

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