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Noders.
Is there any buggy behavior with pushing figures / joined or otherwise? I have tested it today because I thought I saw reports of it but I’m not seeing any weird behavior?
ITT outline how to trigger any weird push forward/back behavior.
Or other bugs/minor nuisances I can maybe fix in the imminent 4.1.3 release tomorrow.







I miss being able to click on the nodes of a locked figure, either that was a thing before or I’m going crazy
it was but a long time ago lol
it makes more sense for a locked figure to be “out of the way” since it’s usually something you don’t want to move accidentally (background object)
I usually lock Max’s goggles until I need to use them, but it was helpful clicking on it (while locked) so I can add tint, blur, etc without having to completely separate it from his head like now
But I guess that makes sense too, since people lock figures to keep them out of the way
well its still clickable isn’t it?
No
you can just use the “previous” and “next” buttons at the top of the sidebar when you click a figure instead of separating it
Oh shit, I genuinely forgot those existed