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i may have accidentally successfully added a feature allowing you to “cache as bitmap” Graphic (Single frame) Movieclips
so they render in like 1% of the time it took before
aka shove a 1000-node complex BG into a “Single Frame” Movieclip, check the box, and basically no lag caused by it
very useful for backgrounds






Ohhhh yesss
I’m assuming though, the nodes on the background still count to the 6400 limit per frame?
probably going to keep that, yes, but – we’ll see
currently also can only cache 4 Graphics at a time (caching = storing an image of it in memory)
both these things may change in future, just doing this as a trial run basically
This would be extremely helpful towards my series.
The backgrounds are going to be very node heavy.
I heard of a glitch that Explosive Bullet showcased that followed the same premise but now you’re adding something along those lines legitimately.
I’m no expert in movieclips however so a lot of what I just stated could be wrong.
i’m gonna assume the EB thing is something where you can add basically 5000 nodes in frame 1 (of an MC), add 99 blank frames, add the MC to the project and, due to the way MCs calculate “nodes” it shows a lot less than 5000 nodes on the frame (it takes an average of all frames)
10/10 if you followed all that
however that simply is a way around node limit
this just makes rendering those nodes a *lot* faster
Good because to memorise that previous glitch is a pain.
Is this going to be coming in a small update with potentially some bug fixes for the latest update?
Please! add the gradient function to the potifill
*maybe* one update I will, its tougher than u think because a polyfill isn’t a normal shape
oh I see, well something like that would greatly improve the creation of figures
accidentally successfully
I may have
You sound very convincing.I have my bet that this feature will slow down some devices like hell and you’d discard the feature or smth