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@ralph I have an update idea. I’m calling it “Rail movement” it’s a bit like lock stick figure but it locks the direction the sticfigure can go. The function I theorized was that it locks the master nodes (square thing) movement into either horizontle or vertical. For example if you want the background to move instead of the characters rail movement will keep it from jittering. Or if you want to make a walk cycle it keeps the walker from moving up and down. As for joined figures they would share the master node for as long as they are joined with the figure the has the rail movement on



You can enable axis lock in the setting. Same with snapping to guides. Boy. Its already in you just didn’t look hard enough.
I never could find the bloody thing
Alright then
You can lock axises? How?
Open the settings panel. The very first option…
this is actually a good idea, I was originally gonna do a specific segment type for it (still might, so “limbs” can do this type of thing too) but still, this is something to consider
Y not have thing similar to autocam? So we can span the stickfigure tween across multiple frames? :v
in comes arc outta nowhere with sometHING COMPLETELY UNRELATED TO INCREASE MY WORK LOAD even though it’s a good idea BUT STILL
I mean… it’s related. My suggestion would be basically doing that suggestion + more lmao