@revenantanims
Joined on October 19th, 2023, this user has been a member for 980 days and is the 238,794th person to register an account.
Has 4 submissions, the first one uploaded on January 3rd, 2024 and the most recent on June 2nd, 2024.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 23,369 downloads.
In total, they have been download 93,479 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 8 stickfigures.
On average, when this user rates stickfigures, they are 61% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 19 comments on non-activity pages of the site. Alternatively, this user has made 1,179 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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i posted the wrong link earlier, whoopsies
this is a repost with the right link
yk, i should stop making an update on every little tid bit of progress i make on my anims. im making this because I need to unrust. yeah, western duel 2 looks hella good but ive only animated simple movements so far. so i decided to make this as I keep working on western duel 2, since theres a bar fight scene coming up and i have little to no confidence of being able to animate that, no clue why.
enjoy
Do you ever get intrusive thoughts to swallow a OmniBreeze 2019 Model Cooling Fan?
- 86%
- 14%
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i friended u, no more loneliness 👍👍
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looks hella crispy
nice job bro 👍
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yeah but then everyone shat on it for 8 years straight until finally giving it some decency
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man ac unity is a hella good game
idek whats with all the hate it got at launch, its like every ubisoft game gets hate at launch then gets looked back on as a \”masterpiece\”
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tbh, i think that
tweening is for ppl that make tactical gun anims. like explosive bullet or smth. tweening was MADE for them
non-tween is moreover for ppl that like to animate every single frame and have more control over the end result 👍
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pro-team non-tween ftw!!!!
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it makes a big difference though
even if its a slight and small movement, animating by hand is gonna make it feel more human
you could also just double frame or triple frame to make movements feel slow lol
the method i use for double framings a bit modified. basically, add two frames, but in the second frame of the double frame, ill move maybe just a couple of limbs to be angled more towards the next ACTUAL frames position.
hard to explain lmao
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lmao that Add Tweened Frames button is so addicting
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Okay.
Look into a youtuber called Mr. Onyx
His tutorials are short (4-8 mins) and god DAMN did they help me improve alot
Look into the process of easing. Heres a reference

If you want smooth anims, do \”ease both\”
Baaically, stickfigures have to be like humans. Humans dont move like robots. No, they start slow and build up their speed in a matter of time depending on the weight of their actions. Thats easing for you.
Now, this is the advice that tends to annoy most new animators.
Move every single limb in EVERY single frame.
Having certain limbs be frozen while focusing on only a couple is a big no-no.
Take a look at this snippet of a fight i made
If you put it in slow motion, you notice how every limb gets moved per frame? Even if its a slight movement, its gonna make your anims realistic.
This all might feel overwhelming but dw, im putting 2 years of advice into one comment. You have plenty of time to do all this.
On YT, search up \”Alan Becker\’s 12 principles of animation\”
Dont watch this all in one go if you dont feel like it.
Dont get used to the \”Add tweened frames\” button. Its horrible and it makes your anims look like shit.
Dont rush to get good. Yeah, that sounds like im contradicting everything I just said but hear me out.
The better you get at animating, the more work you have to put into it. And once you notice improvement, youll begin changing your standards. So you cant go back to your old animating skills because that\’ll dismotivate you. So you have to take your time and get used to putting more skill into your anims and get used to your new standards. When you feel like you\’ve completely mastered your skill, start improving some more. This will take time, of course.
Don\’t be hyped to animate something. Like a fight scene that you just choreographed, youll probably be pretty hyped to see the end result so you\’ll most likely end up rushing which will give you a bad or poorly animated end result, which will dismotivate you.
That\’s all the tips I got for now. Tag me with @revenantanims if you got more questions. Feel free to ask away! 👍
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We seriously don’t deserve cats, they way to fluffy and cute
they’re so adorable i want to just
ajhasjajbenaejbe
i want to hug them
exactly bro, theyre so chubby and huggable
Those some huge cats ain’t no way you gonna eat BOTH of them in 2 seconds
you dare defy my power?
lmfao