Replying to:🪵 Revenant Log 🪵Oh, and if possible, please leave a "why you chose this opt
I chose ‘meh’ because the excessive screen wobble may hinder viewer engagement, especially during actions. Incorporating more upper body movement, particularly in the reloading animation, can enhance realism and clarity.
in short a bit stiff movement
I may be mistaken after reviewing the animation again, so please don’t take my word for it too seriously.
Replying to:boom melon🧟I chose 'meh' because the excessive screen wobble may hind
I was thinking someones gonna say that, and i was also noticing the mistake i did for the wobble. Ill keep the wobblrefor when he pulls the bolt, its an idea i got when looking at COD MWII gun animations.
Yo, check out this cool gun test i made!!
Oh, and if possible, please leave a “why you chose this option” sorta comment, so i can improve on whats bad and what things to leave unchanged. Ty 🙂
I chose ‘meh’ because the excessive screen wobble may hinder viewer engagement, especially during actions. Incorporating more upper body movement, particularly in the reloading animation, can enhance realism and clarity.
in short a bit stiff movement
I may be mistaken after reviewing the animation again, so please don’t take my word for it too seriously.
I was thinking someones gonna say that, and i was also noticing the mistake i did for the wobble. Ill keep the wobblrefor when he pulls the bolt, its an idea i got when looking at COD MWII gun animations.
i kinda liked the wobble, it’s definitely a style choice to do it so often (even for the pulling of the rifle bolt) but it works
overall nice
Yeah, I can agree the sniper pull could be a nice idea but Boom Melon is also right, it’s way too much. I’m gonna lower it next time I animate guns.
Thanks for commenting!