@shadowanims
Joined on July 9th, 2017, this user has been a member for 3,252 days and is the 607th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 50% positive.
Has made 11 comments on non-activity pages of the site. Alternatively, this user has made 125 comments on actual activity pages of the site.
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You outta check some pivot tutorials. By the way, the Tupilluis’ tutorials are very great
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I saw it on a half past one p.m. ‘-‘
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Is it only me or there’s a horror Easter egg at the 240th opening of SN milestone???
Dann you Ralph -
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I got you, thou. A few months back I preferred tweening too, but there’s just too much work in between the frames. As also, the liberty is higher in non-tweened animations
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Btw, the gif is right after aall this biblic text
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OK, THAT’S GOING TO TAKE A WHILE.
First things first: Stretching. “Stretching” is a property of animation, oftenly used at the drawed traditional animation. I usually give “Stretchy” for both of the Arms and, sometimes, the legs. Even though you will keep the node stretched, mind that you have to maintain an equilibrium between the normal node sequence (ex.: arm), basic physics, and flow. Experience will give you this notion. (Actually, one of the “punch” parts looks very weird. Sadly, a good movement might get a very strange pose. You just have to keep faith and follow those frames, trust me 😉 )
Second things second, arcs. “Arcs”, for us, is mostly a roundy pose between the node sequences, like in the example. In the first frame, the red guy has arcs between the body and both of his legs, both with different arcs; and both arms, with the neck. (Pro tip : Draw the arcs in your mind, in a fashion that looks pleasant to you)
Now, some pro tips for general animation:
Don’t tween;
FPS between 11-16 only;
Always stretch;
Mind the flow and the easing;
Take simple BG and floors, just like those Ralph gave to us (love you for that, thou);
FOOTING. Take care with it. Do make the desired corrections for these, even though it gives a lot o’ work;
Stop using FNAF/Undertale/Anime/Scarfie characters. Use a simple yet good base, just like mine (“Fat guy” from Fearios, with some tweaks) and work only with it. Remember: “the best animators uses normal characters, not demons”.Good luck!
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Btw, the gif is right after aall this biblic text
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Replying to:
lol
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I personally use tween, but for the really detailed parts, I untween the frames.
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I’ve always been a tweener, just like the smothness
but I have recently become woke to how non-tween can, idk how to explain it, make the animation look better + easier to animate in a way
might do it for my next animation
maybe
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Replying to:
I got you, thou. A few months back I preferred tweening too, but there’s just too much work in between the frames. As also, the liberty is higher in non-tweened animations
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Try checking out some tutorials for Pivot in StickPage, or other tutorials on YouTube about Pivot. It helps a lot!!
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Send it via message
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Show me!
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Pretty neat
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OK, THAT’S GOING TO TAKE A WHILE.
First things first: Stretching. “Stretching” is a property of animation, oftenly used at the drawed traditional animation. I usually give “Stretchy” for both of the Arms and, sometimes, the legs. Even though you will keep the node stretched, mind that you have to maintain an equilibrium between the normal node sequence (ex.: arm), basic physics, and flow. Experience will give you this notion. (Actually, one of the “punch” parts looks very weird. Sadly, a good movement might get a very strange pose. You just have to keep faith and follow those frames, trust me 😉 )
Second things second, arcs. “Arcs”, for us, is mostly a roundy pose between the node sequences, like in the example. In the first frame, the red guy has arcs between the body and both of his legs, both with different arcs; and both arms, with the neck. (Pro tip : Draw the arcs in your mind, in a fashion that looks pleasant to you)
Now, some pro tips for general animation:
Don’t tween;
FPS between 11-16 only;
Always stretch;
Mind the flow and the easing;
Take simple BG and floors, just like those Ralph gave to us (love you for that, thou);
FOOTING. Take care with it. Do make the desired corrections for these, even though it gives a lot o’ work;
Stop using FNAF/Undertale/Anime/Scarfie characters. Use a simple yet good base, just like mine (“Fat guy” from Fearios, with some tweaks) and work only with it. Remember: “the best animators uses normal characters, not demons”.Good luck!
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OK, THAT’S GOING TO TAKE A WHILE.
First things first: Stretching. “Stretching” is a property of animation, oftenly used at the drawed traditional animation. I usually give “Stretchy” for both of the Arms and, sometimes, the legs. Even though you will keep the node stretched, mind that you have to maintain an equilibrium between the normal node sequence (ex.: arm), basic physics, and flow. Experience will give you this notion. (Actually, one of the “punch” parts looks very weird. Sadly, a good movement might get a very strange pose. You just have to keep faith and follow those frames, trust me 😉 )
Second things second, arcs. “Arcs”, for us, is mostly a roundy pose between the node sequences, like in the example. In the first frame, the red guy has arcs between the body and both of his legs, both with different arcs; and both arms, with the neck. (Pro tip : Draw the arcs in your mind, in a fashion that looks pleasant to you)
Now, some pro tips for general animation:
Don’t tween;
FPS between 11-16 only;
Always stretch;
Mind the flow and the easing;
Take simple BG and floors, just like those Ralph gave to us (love you for that, thou);
FOOTING. Take care with it. Do make the desired corrections for these, even though it gives a lot o’ work;
Stop using FNAF/Undertale/Anime/Scarfie characters. Use a simple yet good base, just like mine (“Fat guy” from Fearios, with some tweaks) and work only with it. Remember: “the best animators uses normal characters, not demons”.Good luck!
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sure
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nah, its when you open stick nodes at 2 am
WAIT ! ….. THERES AN EASTER EGG?
Jk so what’s this horror easter egg?
The stick nodes demon, open SN at 2am to see him
Well I’m staying up until 3:00 am on stick nodes
I saw it on a half past one p.m. ‘-‘