Replying to:FervorI got invited to this? How come?
Cause even if it’s a high-level detailed figure, you might run out of space for a required detail. That’s why I’d be here, to help with editing your figure down to the lowest possible node count I can get, while still retaining the previous functions and looks of your figure. That’s also why you were invited, just in case you need some help with a figure.
Replying to:GunSTICK711Cause even if it’s a high-level detailed figure, you might r
no offense gunstick, but you needed Epitaph’s help to make a helmet look like the exact helmet you were looking to replicate. Spierr is much more skilled than Epitaph.
Yeah, turns out making hands is more nodes than I thought, but you should still have 100 less nodes.
Would you like a more angular look, or would you like me to keep round-ish angular look.
I got invited to this? How come?
Cause even if it’s a high-level detailed figure, you might run out of space for a required detail. That’s why I’d be here, to help with editing your figure down to the lowest possible node count I can get, while still retaining the previous functions and looks of your figure. That’s also why you were invited, just in case you need some help with a figure.
no offense gunstick, but you needed Epitaph’s help to make a helmet look like the exact helmet you were looking to replicate. Spierr is much more skilled than Epitaph.
Good point
You able to take a request?
Sorry fo the late reply, but yeah.
Alright I sent it. Did you get it?
I got it. I can make this thing have around 100 less nodes, would you like me to do that?
Yeah
Ok
Any progress?
Yeah, turns out making hands is more nodes than I thought, but you should still have 100 less nodes.
Would you like a more angular look, or would you like me to keep round-ish angular look.
Roundish
Ok
How’s it going?
Poke