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soo..I had this trouble of animating two different sticknodes in an animation.for example,the attacker on action while the defender try to dfend himself,to be specific the frames I use for the attacker are not the same for the defender(it would look akward if the defender have to move little by little making it look in slow motion)how most of people manage to timing the frames i’d stuck.I need you guys opinion
If I were you I would make a tension impact, the defender does not need to have the same frames as the attacker either the attacker is faster and has a fewer frames or either the defender is good at defending and has a sudden block
Or if the attacker does hit
Take a shot of the attacker punching and the fist or anything that is being used to the defender is shown in the defenders frame defending hitting the defender with a smash.
So is he just asking how to make a combo?
No,attacking and blocking,I think.
if he has 100000000000000 iq to understand my comment that is literally low iq
Oh that’s called a “trade off”
They are really good for close up camera angle scenes
If your at a far range then make one character land a combo without the “defender” blocking
Mid camera angles are good for dodge moves
combo is another matter,timing it is (I suck on animating combo tough haha) well to be honest i’m just a pure newbie so opinion from you all means a lot to me
I can show you a combo I made
that would be nice☺👍
I’ll try that later,thanks bro
I hope you understand my 7 yr old typing
I get you point.I’d take that as a insult about that IQ things…but whatever..I hope to show you my latest animation so I can get some critics
yo yo yo yo I mean behemejsnsjskwisjslwmka dont take it that way like my reply to this post was like low IQ and cannot be comprehended anymore
I dont mean to offend you, good sir
I hope the animations good, excited 😀
wait,i’ll show you my latest animation haha…
check out my post
Aight