@snrevo-co
Joined on January 16th, 2022, this user has been a member for 1,609 days and is the 75,928th person to register an account.
Has 76 submissions, the first one uploaded on January 25th, 2022 and the most recent on December 18th, 2025.
Of those, 0 have been featured and 5 have won Users' Choice.
On average, each submission earns 1,753 downloads.
In total, they have been download 135,006 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 421 stickfigures.
On average, when this user rates stickfigures, they are 65% positive.
Has made 181 comments on non-activity pages of the site. Alternatively, this user has made 132 comments on actual activity pages of the site.
They have visited the site consecutively for 7 days, their best streak being 304 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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so I am making a minecraft modpack called race to the moon PLUS + PLUS + and I have been having trouble with saves getting corrupted so like a good boy I’ve been exiting out and making adjustments where need be. on my most recent change I deleted the aether mod(I had reached the id limit multiple times) and when I went back into one of my testing worlds I got the same corruption message however like a little idiot I ignored it. I found my engines liquid and my posts be ladders
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the operation was a success but I will be out of commission for the foreseeable future
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since I’m getting my wisdom teeth pulled tomorrow I thought I might as well share what my tarbosaurus bataar looks like for now. as you can see I went for a more coyote like look to them. I even gave them light dino fuzz to make them feel more like an animal and have individual lives. I also wanted to give them a two tone look with fuzz on top and an armoured bottom. fuzz would be used to help protect them from others of their species as hair is more protective than scales by nature(dinosaurs are like onions)
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Replying to comment by:
dang that\’s pretty smart. yeah I would\’ve never have thought of that
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Replying to comment by:
clearly they are not incorporating the entire prompt just what they THINK they should include.
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I searched on Bing for like 5 minutes and already I\’ve seen wildly different results from using the same prompt(poppet valve gear) I mean it\’s still wrong, but at least on Bing I\’m being recommended poppet valves, whereas Google gives me nothing but fucking walschaerts.
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so in this video: https://youtu.be/4fELZGD0ED0 I commented about how I can\’t find anything about poppet valve gears and that anything would be nice. the really frustrating thing is that I can find crystal clear diagrams of valve gears that I didn\’t even know existed but can\’t find jack about one of the most popular steam locomotives ever. to add insult to great injury I thought I found THE PATANT BUT IT JUST THE FRANKLIN POPPET VALVE NO GEAR! AHHHHH!!
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I cannot find any good reference image for the poppet valve gears! the fact that they are asymmetrical doesn\’t help either. in fact i have gotten so desperate that I am even thinking about dumping $1200+ on a Lionel O scale t-1(because no blender model exists that I can find that has the poppet valve gear modeled correctly. and yeah I know high iron\’s video about the duplex development has accurate valve gears but where do I find that model?)
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Replying to comment by:
cvss(meaning constantly variable smart stretch) is a powerful tool that your friendly neighborhood revolutionist is developing. it uses carefully balanced use of smart stretching dragable nodes, \’do not smart stretch\’ nodes, and parallel plates to allow any object be at any angle!
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What is this for
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Replying to:
cvss(meaning constantly variable smart stretch) is a powerful tool that your friendly neighborhood revolutionist is developing. it uses carefully balanced use of smart stretching dragable nodes, ‘do not smart stretch’ nodes, and parallel plates to allow any object be at any angle!
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Replying to:
Ok, cool
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