@somerandomcrab
Joined on September 18th, 2018, this user has been a member for 2,832 days and is the 11,221st person to register an account.
Has 176 submissions, the first one uploaded on September 26th, 2018 and the most recent on October 20th, 2022.
Of those, 4 have been featured and 35 have won Users' Choice.
On average, each submission earns 2,774 downloads.
In total, they have been download 493,827 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 490 stickfigures.
On average, when this user rates stickfigures, they are 37% positive.
Has made 415 comments on non-activity pages of the site. Alternatively, this user has made 3,824 comments on actual activity pages of the site.
They have visited the site consecutively for 6 days, their best streak being 63 days. On average, they post 0 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 4 consecutive votes.
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No it wasn’t
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@ralph
Ever since 3.2.0 my animations export at a pace several times slower than usual, I try to export a short 35 frame animation with only 2 sounds and it takes several minutes before it finally finishes -
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TF2 has never had the most realistic muzzle flashes
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Nor do I care about bouncing balls, I’d rather bounce on balls
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How about an option to turn off the flash screen because I really can’t give 2 shits about whoever is featured unless if it’s rick astley
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People who use backgrounds with gradients: am I a joke to you?
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@ralph, hollow circles and ellipses when
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We dont know
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when you make the circle white and make it outlined
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no offense just tip
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People who use backgrounds with gradients: am I a joke to you?
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people who just weird: nope but i am
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was gonna be this update but probably gonna push it off to next else i’ll never be done and i need something to be released soon before i die
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How about an option to turn off the flash screen because I really can’t give 2 shits about whoever is featured unless if it’s rick astley
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but then you wouldn’t be able to play the super fun minigame
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Nor do I care about bouncing balls, I’d rather bounce on balls
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Mold is just forbidden cotton candy
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@ralph oi this thumbnail ain’t mines, nor did I even submit one
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I think there’s a difference between storage and memory usage, however it’s still weird.
Also “not able to save” window is the most stressful inducing shit ever as trying to free up space could lead program to closing itself in background.
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oof
so many “problems” of SN stem from just how memory intense it is, which can result in a shaky environment (memory crashes or the OS just being like you know what fuck all this i need memory now and force-closing the app or something)
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well phones nowadays begin to introduce some insane levels of ram. the samsung s20 for example has 8gb of ram and while i doubt its the same performance of ram as say an 8gb ddr4 2666mhz stick used in a regular pc its still a sizeable amount or ram for something that can fit inside your pocket
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the last time someone showed me this (maybe it was you?) it just ended up fixing itself either on its own or after a reboot
so it was more of a system thing
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the worst part is… it requires a reboot. Meaning fuck you to any progress you made lmfao.
What if there was cloud temporary cloud storage smth for backups in case these errors would happen? hmm.jpg
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Why
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No
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Lmfao
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Lmao
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Nice profile picture
hm, is this on ios?
does it say anything about “(Using old method)” when its showing the export progress?
for some reason ios fails to use the normal/fast rendering technique randomly when exporting, but try it again and it will work fine
No it wasn’t
Alright tried it again, it’s working fine now
interdasting
just curious though, are you or not on iOS (or Android)
I’m on iOS, now my own question, why still have the old method anyways
I dont have that problem. (Meaby because I dont know how new my phone is)