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@ralph I’m tired of using perspective having to resize everything when a helicopter comes into the scene, just max out the camera size to 10.00 in a future update
@ralph I’m tired of using perspective having to resize everything when a helicopter comes into the scene, just max out the camera size to 10.00 in a future update
It’s maxed to 10- you mean you want him to go beyond that-
yes
Rip moving camera tho-
I need more canvas space lmao.
I don’t really want to make the canvas bigger, at least right now
I don’t want it to get so large people gonna be getting lost in it (think of using SN on a “tiny” phone and this giant ocean of a canvas you can lose track of figures on it)
and I’d need to do that to up the camera size
just gotta anticipate things like that, make sure everything starts “small”, you can always zoom in
then when will you have a update of a bigger canvas size?
Just throwing out my ideas how it can be resolved, you don’t need to do any of them but throwing out possible sollutions.
a) Canvas gets bigger depending on the biggest (in animation) camera size? Like the canvas gets about 10% bigger for every +1.00 of the biggest camera size. It would cap at 20.00 or smth.
b) When in panning mode, you can increase/decrease the size of every stick at once. With an option to also include the camera in the scaling, as well as another checkmark to also have locked sticks affected as well.
b method also potentially could allow the possibility of having all sticks rotated with the knob from the canvas center but eh… That’s a bit of work and don’t wanna throw in too much of work- Unless it would just take 10 seconds to do, then maybe ;>->
and how would you get into panning mode
That button between single stick and camera button. You know…
show me a picture>.>
Those 3 buttons under undo and redo. Middle one is panning.
and how do you resize, you can click on stickfigures when in that mode>_>
The suggestions were to Ralph on how to resolve canvas issue- it’s not made- it’s a suggestion-
oh..
I kinda like that b option but once again I gotta figure out the UI
Just add canvas size options.