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@ralph, while you work on 3.0.3. lemme suggest something that’s probably gonna be rejected, a Smart-Stretch Sync Setting in Animation mode alright?
1 Fig has smart stretch, we’ll call this one Jimmy, Jimmy is joined to another Fig that also has smart stretch, we’ll call the fig that Jimmy’s joined to uuuh, Timmy, the animator turns Smart-Stretch Sync on Timmy, the animator stretches Timmy, and Jimmy stretches with Timmy as well, Timmy stretches shorter, Jimmy stretches shorter, Timmy stretches longer, Jimmy stretches longer, and they’re both joined figures(Note: I thought of this while thinking of animating Helicopter Crash animations and using Helicopters that don’t just come in one piece)






the issue with this is, as you can see, “smart stretch” is something complicated that has to be “built into” a stickfigure in creation mode (turned on, and all affected nodes are static)
it really can’t be just applied to any stickfigure through a join, just, the way it’s calculated and done behind the scenes is just, oof
maybe if it was a no-node figure but even then the use cases are limited because of that and i hate no-node figures
smart stretch movie clips
Dammit