@spinosaurusstan2
Joined on October 11th, 2023, this user has been a member for 967 days and is the 238,555th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 100% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 1 comment on non-activity pages of the site. Alternatively, this user has made 43 comment on actual activity pages of the site.
This member is not a Users' Choice voter.
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It\’s already expired!!!! (dissapearing emoji meme)
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haha thanks! I hope I can continue improving ^^
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One day…
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Lmao thanks XD
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Thanks! I’ll see what I could do with a simpler base next time
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Awesome!!! Thanks a lot ^^
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I see, thanks Ralph! (And manny too) : D
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That\’s the funny part; I don\’t see it at all! Not there!
I would post an image but i cant rn, apparently
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Curious; how do you make your own community group?
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That’s the funny part; I don’t see it at all! Not there!
I would post an image but i cant rn, apparently
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Your account is probably too young then
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new users can’t make groups for a couple weeks because spambots
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I see, thanks Ralph! (And manny too) : D
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Thanks!! I\’ll wait until tommorow, then we\’ll see ^^
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good impact, and a nice zoom at the beginning. i do have a few tips though.
– make sure each pose eases into the other. it kinda looks like their bodies are contorting and twisting impossibly for no reason. can be fixed with either inbetween frames or just less dynamic posing within movements.
– nice slowmo, but use it sparingly. it gets a little hard to tell whats slow motion and whats just a slow jump or something.
– ease through each position with a couple more start and end frames. it feels like theyre going from pose to pose without anything inbetween sometimes. like when the brown hair dude jumps he should keep a flow throughout the jump instead of stopping halfway through.
for your first fight though, this isnt bad. you show potential, keep practicing. and watch some alan becker tutorials.
Thanks a lot! I hope I can incorporate these next time ^^
good idea to finish a character movement before doing another movement.
Thanks- but do you mind elaborating? I kinda don’t get it lol
I noticed how in a key part of your choreography, eren is off balance, now inertia should generally push him backwards (whether he falls or not is an animator’s decision), but he kicks the armored titan with this subsequent move. It looked like you “changed your mind” on what you wanted eren to do, if you wanted eren to kick reiner you should do that after he recovers not while he is in shock
Good point; thanks for the heads up! ^^