Replying to:teo diggity daninbetween windup and impact
Windup is what makes it look like it’s about to be a punch and why would you delete impact it makes it look weaker or look like there was never a punch it is better to delete before impact
Replying to:teo diggity danso...don't speed every frame up.
Your actually slow that’s what speeding up your FPS does unless you go back and make every damn frame slower and add to it do you even know what your talking about anymore tf
Its good tho but its slow
How make fast, me 2 4
instead of fps, delete a couple frames
inbetween windup and impact
Windup is what makes it look like it’s about to be a punch and why would you delete impact it makes it look weaker or look like there was never a punch it is better to delete before impact
I said i n b e t w e e n
There are frames
i n b e t w e e n
Okay and… in between can be some many other elements of a punch..
but if there are too many frames inbetween it can look s l o w
And that’s where FPS speeds every frame up making skipping a frame more noticeable making to to fast and looks dumb
so…don’t speed every frame up.
Your actually slow that’s what speeding up your FPS does unless you go back and make every damn frame slower and add to it do you even know what your talking about anymore tf
FPS is better to do before you delete unnecessary movement
20 fps could be better and kinda make that super punch thingy not tweened to slightly increase its punch effect
Sounds perfect not tweening the frame before so impact is clicked
the first two punches were well done
LIKED OWN POST
Yes you’re getting better gotta make things faster