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@ralph I’m pissed and about to obliterate my tablet….
I have a 1:2- long audio clip that was about 500mb (I think) and I used my wonderful resources to cut and resize it to two perfect and wonderful audio clips that were about 50 seconds each and no more than 180KB (highest was 178 kib because maths), way lower than the 256kb limit of sticknodes pro. I also checked the file format, and changed it to MP3 files. As of a infinitely scrolling through my files, the two audio clips were perfect (Sure they were the quality of a potato, but I could easily fix it later). Satisfied, I took the clips to the sticknodes sound file and they FUCKI- ahem… both files mysteriously cut off at the 2 second mark. They play as the previous previews suggest, but they just… cut off! I tried waiting for them to load, if that was the problem, but nothing ever happened. I’m confused and angry and tired and Ralph please help me





i.. cant help
i can only pat you on the head
Thank u
i feel less useless now -w-
yeah, sorry lol
the underlying framework i use (LibGDX) has a time limit on sounds, well, actually a byte limit that can be loaded into memory
even though the file size is low enough, it doesn’t really matter
it doesn’t really handle sounds like music so it can’t just stream the file
im going to see if i can get them to update this particular limitation but right now it’s out of my hands sry
Ffffruck
Thank you though, at least I have some clarification