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    Mellowoccifersubscribermega-noderfeatured-lvl1uc-winner-lvl2 2021-02-09 19:31:12 UTC

    I have a whole bio ready for his powers and shit, and I’m gonna share them with you

    Hero of Embers (or simply) Ember
    Abilities and Skills

    Flame Burst: Able to generate an explosion almost anywhere in a short to medium range. Is activated with a click of the fingers. The explosions can be determined in size and power by how hard he intentionally made a concussive movement with his hands.
    Combust Gunner: A submove of Flame Burst, is a long range laser shot ending in a fiery explosion. Is activated by a finger gunning motion of the hands and has to be charged before use instead.

    Ember Engulf: Able to engulf a part or parts of his body with searing hot flames. Can be used to on his hands and feet for punches and kicks. By mixing Ember Engulf and Flame Blast he can make his melee moves EXTREMELY explosive.

    Blazing Eruption: Ember Engulf at its so-called peak. The Hero gains a fire like aura around him, and is a lot powerful than he was before he was set alit. All his moves are twice as powerful. Explosions are more fiery, shots home into enemies, melee moves hit harder and faster. This technique isn’t used much, and has to be charged before being activated.

    Hyper Inferno: Not much is known about this technique but it’s apparently the third and final form of Ember Engulf. It could be called a sneak peak into the Hero’s natural evolution; where he will go and how much more powerful he will be when he gets there.

    Spark Blitz: A quick but circumstantial burst of energy that allows him to accelerate and traverse faster than he usually does. Like an adrenaline boost, he’s significantly more able, speedy and agile with it activated. However, it can only be activated at certain speeds so he must build up momentum before then. There is an airborne version of Spark Blitz called Rocket Blitz and can be used to propel himself for a short moment in any direction.

    Steel Hex: A fiery spherical shield with a honeycomb hexagon pattern. Used to protect himself from hard blows or absorb hits to fuel the next move below. Can also be activated anywhere near him like in front or behind him. It can also cover him completely. Most hits are blocked by Steel Hex but it can’t resist ones that are too powerful. He will have to wait for it to restore if that happens.

    Flint Encore: When Steel Hex has absorbed enough kinetic energy from hits and blows, the hexagons can be released and will home into an enemy of the Hero’s choice. They explode on impact and go on for quite a long time before they disintegrate. If he wills so, he can shoot the hexs around him like a spread shot instead of having them home in on an enemy.

    Miscellaneous Abilities

    Flame Manipulation: He can manipulate any kind of fire. It doesn’t matter what it is, or whose it is. He can put them out or make them stronger.

    Warmth: He’s constantly warm to the touch, and can control his temperature.

    Illuminance: He can also emit light, and can control how much light is emitted and which part of his body will emit it.

    Speed and Agility: He’s fast, flexible, agile and excels at parkour. Dodging is nothing but a hobby and freerunning is a pastime for him.

    Strength: He’s strong. Not the strongest, but strong. His fast moves, dexterity, stamina and determination make up for what’s missing.

    Martial Arts: If anything, he knows how to fight.

    Intelligence: He’s not on a genius level of brilliance but he’s seriously clever, and witty enough to make sure no one forgets it.

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