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    guysubscriberuc-winner-lvl3master-noderuc-votercrusaderfeatured-lvl3occifer 2020-04-16 00:54:10 UTC

    html, body {
    height: 100%;
    margin: 0;
    }
    body {
    background: black;
    display: flex;
    align-items: center;
    justify-content: center;
    }
    canvas {
    border: 1px solid white;
    }
    #p1
    {
    color:red;
    position:absolute;
    left:100px;
    top:10px;
    }
    #p2
    {
    color:red;
    position:absolute;
    left:100px;
    top:30px;
    }
    #score
    {
    color:yellow;
    position:absolute;
    left:155px;
    top:10px;
    }
    #high
    {
    color:yellow;
    position:absolute;
    left:195px;
    top:30px;
    }

    SCORE:
    HIGHSCORE:

    var canvas = document.getElementById(‘game’);
    var context = canvas.getContext(‘2d’);
    var grid = 16;
    var count = 0;
    var score=0;
    var max=0;

    var snake = {
    x: 160,
    y: 160,

    // snake velocity. moves one grid length every frame in either the x or y direction
    dx: grid,
    dy: 0,

    // keep track of all grids the snake body occupies
    cells: [],

    // length of the snake. grows when eating an apple
    maxCells: 4
    };
    var apple = {
    x: 320,
    y: 320
    };

    // get random whole numbers in a specific range
    // @see https://stackoverflow.com/a/1527820/2124254
    function getRandomInt(min, max) {
    return Math.floor(Math.random() * (max – min)) + min;
    }
    // game loop
    function loop() {
    requestAnimationFrame(loop);
    // slow game loop to 15 fps instead of 60 (60/15 = 4)
    if (++count < 4) {
    return;
    }
    count = 0;
    context.clearRect(0,0,canvas.width,canvas.height);
    // move snake by it's velocity
    snake.x += snake.dx;
    snake.y += snake.dy;
    // wrap snake position horizontally on edge of screen
    if (snake.x = canvas.width) {
    snake.x = 0;
    }

    // wrap snake position vertically on edge of screen
    if (snake.y = canvas.height) {
    snake.y = 0;
    }
    // keep track of where snake has been. front of the array is always the head
    snake.cells.unshift({x: snake.x, y: snake.y});
    // remove cells as we move away from them
    if (snake.cells.length > snake.maxCells) {
    snake.cells.pop();
    }
    // draw apple
    context.fillStyle = ‘red’;
    context.fillRect(apple.x, apple.y, grid-1, grid-1);
    // draw snake one cell at a time
    context.fillStyle = ‘green’;
    snake.cells.forEach(function(cell, index) {

    // drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
    context.fillRect(cell.x, cell.y, grid-1, grid-1);
    // snake ate apple
    if (cell.x === apple.x && cell.y === apple.y) {
    snake.maxCells++;
    score+=10;
    //max=score;
    document.getElementById(‘score’).innerHTML=score;

    // canvas is 400×400 which is 25×25 grids
    apple.x = getRandomInt(0, 25) * grid;
    apple.y = getRandomInt(0, 25) * grid;
    }
    // check collision with all cells after this one (modified bubble sort)
    for (var i = index + 1; i max)
    {
    max=score;
    }
    snake.x = 160;
    snake.y = 160;
    snake.cells = [];
    snake.maxCells = 4;
    snake.dx = grid;
    snake.dy = 0;
    score=0;
    apple.x = getRandomInt(0, 25) * grid;
    apple.y = getRandomInt(0, 25) * grid;
    document.getElementById(‘high’).innerHTML=max;
    }
    }
    }

    );

    }
    // listen to keyboard events to move the snake
    document.addEventListener(‘keydown’, function(e) {
    // prevent snake from backtracking on itself by checking that it’s
    // not already moving on the same axis (pressing left while moving
    // left won’t do anything, and pressing right while moving left
    // shouldn’t let you collide with your own body)

    // left arrow key
    if (e.which === 37 && snake.dx === 0) {
    snake.dx = -grid;
    snake.dy = 0;
    }
    // up arrow key
    else if (e.which === 38 && snake.dy === 0) {
    snake.dy = -grid;
    snake.dx = 0;
    }
    // right arrow key
    else if (e.which === 39 && snake.dx === 0) {
    snake.dx = grid;
    snake.dy = 0;
    }
    // down arrow key
    else if (e.which === 40 && snake.dy === 0) {
    snake.dy = grid;
    snake.dx = 0;
    }
    });
    // start the game
    requestAnimationFrame(loop);

    2