@thedankreaper
Joined on November 19th, 2017, this user has been a member for 3,118 days and is the 4,317th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 176 comments on actual activity pages of the site.
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Hmmmmm, I think I know what’s wrong here. You’re missing two very valuable rules (to me).
Weight and Ease. -
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Yeah, and there’s a ton of walk cycles there.
In my opinion, I do more animations based on interesting movements (guns, kicks, punches) -
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DAMN! Don’t take this the wrong way, but you still got a way to go, buddy. I admire your interest in finding how these things work, but remember to focus more on the story/point of the animation
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Cool, I just need to ask: “How long have you’ve been animating?”
Or “How long have you used Sticknodes?” -
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Thanks you. Well, some advice I think would be useful is searching the term “Straight-Ahead Animation”. It’s what I do, but shouldn’t.
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Cool, talk to ya later
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But he’s a last bit of advice (cause you seem to not need anymore help).
The concept of animation is to bring something/someone to life, or in other words, tell a story. -
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Nice, you really make it look like he’s flying.
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Check here:
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Thankfully, there are some GREAT YouTube channels on stick figure PIVOT animation.
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Well, my first animations (on Sticknodes) after a couple of months would EASILY win the prize of the MOST TERRIBLE.
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Damn, those tasty looking turkeys won’t be happy about this (or will they?)
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Awesome! You’re obviously getting better.
The only tip to give you is to ignore the tail (cause they’re ANNOYING TO ANIMATE) and move his arms and legs a little. -
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I have one already, but I’m not gonna upload something 1 second long, you know?
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How Do You Animate So Well? I Mean, I Get That You Should Put Small Spacing And A Bit Higher Frame Rate, I Use 15. But How Do You Get The Realistic Timing, And Stuff?
Thanks you. Well, some advice I think would be useful is searching the term “Straight-Ahead Animation”. It’s what I do, but shouldn’t.